What might 'actually' be AoC's biggest problem

Post by Depraved on 2022-10-23 17:12:19

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Post by Ludullu on 2022-10-23 17:20:31

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Yeah, the ice "step to the side and maybe hit your icicled friend" dragon, the "step outside of the green puddle" dragon, the lava "unload on him before he spawns more raptors" dragon and the big fire "try killing him before he wipes half of your raid with one hit" dragon.

While I appreciate that alpha1 had at least some bosses, that shit wouldn't match the "<10% clearable" description even by my shitty standards, let alone someone's like Noaani or Azherae.

Now it could be a much simple situation of just a misspeak on Steven's part and he meant that line as more of a "owpvp will make it real difficult to clear some of these bosses, so we think that only the top <10% of player will manage to do that", but if that's the case now would be the best time to make that clear.

Alpha2 will potentially pull in hundreds if not thousands of new people (especially when Asmon starts streaming it). And with promises of hardcore pve some part of those newcomers might want to buy alpha access because they appreciate said hardcore pve. But if you then go back on that promise - you'll be in quite the hot water for doing so.

This is the vagueness of direction that Noaani was talking about. We know that the game's supposed to be PvX, but we've only seen big changes on the pvp side of things and barely anything about the pve side.

Post by Mag7spy on 2022-10-23 17:21:00

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Post by Mag7spy on 2022-10-23 17:22:45

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Post by Ludullu on 2022-10-23 17:30:23

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It's not even about showing a fight directly (though that would be greatly appreciated) it's about a mention of progress towards one of the promised things. Neither the open seas nor the ruins change showed anything. They were just an update to the system due to Intrepid's internal testing and design discussions.

In the same vein, they could invite an AI dev or whoever's responsible for pve difficulty and talk about their job for 10-15 minutes. What are they working on? Have they made progress towards any kind of goal? ARE they even working on it right now? It'd be even fine to just say "we're not working on it right now because we gotta build other basic shit before that". Though I'd assume pve difficulty is a separate enough part of development that there wouldn't be so much overlap with other stuff that the dev responsible for the pve couldn't work on it rn.

Showing off a new mob is cool and all, but that's just the sellable visual thing, I'd like to hear more about the same type of mechanical detail as we did about the node changes, the caravan changes, the pvp zones changes, the weather changes (though a ton of that was visual) and all the other recent deep tech that they've described that I'm forgetting rn.

Post by Mag7spy on 2022-10-23 17:51:13

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Post by Voxtrium on 2022-10-23 18:21:09

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Post by Azherae on 2022-10-23 18:40:53

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It's not even about showing a fight directly (though that would be greatly appreciated) it's about a mention of progress towards one of the promised things. Neither the open seas nor the ruins change showed anything. They were just an update to the system due to Intrepid's internal testing and design discussions.

In the same vein, they could invite an AI dev or whoever's responsible for pve difficulty and talk about their job for 10-15 minutes. What are they working on? Have they made progress towards any kind of goal? ARE they even working on it right now? It'd be even fine to just say "we're not working on it right now because we gotta build other basic shit before that". Though I'd assume pve difficulty is a separate enough part of development that there wouldn't be so much overlap with other stuff that the dev responsible for the pve couldn't work on it rn.

Showing off a new mob is cool and all, but that's just the sellable visual thing, I'd like to hear more about the same type of mechanical detail as we did about the node changes, the caravan changes, the pvp zones changes, the weather changes (though a ton of that was visual) and all the other recent deep tech that they've described that I'm forgetting rn.

Are you leaving this to Noaani or to me, or neither? I'm not aware of who's left that is vocal at the moment.

You know my usual 'way of engaging with community/Intrepid'. Whoever has the biggest articulate concern/most relevant experience leads the thread. And in a way that's our problem. Number of active people who 'can' make points about the PvE messaging: 3.

My opinion is that the way PvE works, the way game design in general works, is that it all sprouts outward from an interconnected base mesh. I can't see Intrepid's base mesh.

I can see Throne and Liberty's better. I can watch TL footage and reverse-engineer out 'what that game's content will be like'. I've PLAYED Ashes and I can't do it for Ashes. My perception on that (biased by my recent reduction in faith) is that it isn't even there. Part of that is the ridiculously high standards PvE players have for these experiences. You saw the Lost Ark raid so you know what I mean. Intrepid basically CAN'T show that unless they explicitly put together a showcase. Whether or not they should is the real question.

tl;dr they'd have to do at least Poison Dragon fight Tier content again, and bosses are buggy, it might take days of man-hours to get a good enough run.

Post by ArkthurHellsing on 2022-10-23 18:47:15

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Post by StormCrow820 on 2022-10-23 18:53:01

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Post by Mag7spy on 2022-10-23 19:33:03

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Post by Azherae on 2022-10-23 19:42:20

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I was afraid we would get here.

I hate being right about these things.

ggs.

Post by Noaani on 2022-10-23 20:09:53

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Post by Arya_Yeshe on 2022-10-23 20:29:44

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Post by Liniker on 2022-10-24 00:50:09

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Post by Hinotori on 2022-10-24 01:20:51

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Post by Okeydoke on 2022-10-24 02:10:18

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Post by Ludullu on 2022-10-24 02:23:51

I go to sleep and wake up to several "pvp" threads, requests to make a pve thread and a ton of pings because the god damn quote system pings you if someone quotes a comment with your ping :| jezus

Post by JustVine on 2022-10-24 02:42:35

I go to sleep and wake up to several "pvp" threads, requests to make a pve thread and a ton of pings because the god damn quote system pings you if someone quotes a comment with your ping :| jezus

Yeah I really hate that about their system.

Post by Hinotori on 2022-10-24 02:45:05

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Post by Noaani on 2022-10-24 04:24:34

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Post by Hinotori on 2022-10-24 05:01:24

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Post by Noaani on 2022-10-24 05:17:14

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Post by Liniker on 2022-10-24 12:31:06

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Post by Mag7spy on 2022-10-24 13:19:26

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Post by Strevi on 2022-10-24 15:11:39

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Post by Dygz on 2022-10-24 15:57:57

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Post by Abarat on 2022-10-24 16:34:18

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Post by Mag7spy on 2022-10-24 16:57:18

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Post by Abarat on 2022-10-24 16:57:30

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