PvE Server

Post by worddog on 2022-10-23 19:54:34

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Post by Lust69 on 2022-10-23 19:54:35

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Post by worddog on 2022-10-23 19:57:41

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Post by BlackBrony on 2022-10-23 19:58:54

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Post by Myosotys on 2022-10-23 19:59:50

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Post by Azherae on 2022-10-23 20:01:26

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The current state of the rules is 'You can Open World PvP but if your opponent doesn't accept your challenge you will face a penalty for killing them'.

If that sounds just like your own interpretation to you, then some might say that Ashes Of Creation is Not For You.

Post by worddog on 2022-10-23 20:05:45

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Post by worddog on 2022-10-23 20:09:06

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Post by Myosotys on 2022-10-23 20:12:35

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Post by Myosotys on 2022-10-23 20:14:01

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Post by Azherae on 2022-10-23 20:25:55

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I hope so, I wouldn't agree with those people anyway.

Honestly I just want to understand this perspective. I play OwPvP games where people can just gank me and half my health be gone before I even see them, while I am fighting mobs. Those people get a Penalty.

I also recently had an experience where another player wanted a spot where I was gathering, smacked me for a challenge, and we fought. I guess it was First to 3 because after I beat them 3 times they stopped and went to do something else.

But they COULD have easily just killed me, and taken the penalty, because I was in Gathering gear and would have gone down easy enough. They waited for me to 'change gear', 'flag up', 'ping them back to let them know I was ready'.

Do you have a preference for which of those two experiences happens? I don't, but many others do (and I kinda just ignore the first honestly, even I won't fight back sometimes in that case, takes too long to change gear anyway)

Post by worddog on 2022-10-23 21:01:06

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Post by Azherae on 2022-10-23 21:04:40

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Right but this is, at least partially, what the current system is for. If you REALLY want to kill someone, take the Penalty. If two 'people who are generally willing to fight' meet at a spot they need to contest, both go Purple, they fight.

So I didn't understand what @Myosotys meant. I'm not gonna 'not challenge people' because of Corruption. I'm not going to 'refuse to fight a fair-enough fight' because of it either. I'm gonna PvP.

Post by Talents on 2022-10-23 21:14:30

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Post by worddog on 2022-10-23 21:33:31

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Post by wrms on 2022-10-23 21:35:08

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Post by Depraved on 2022-10-23 21:37:05

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Post by Lust69 on 2022-10-23 21:37:54

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Post by Azherae on 2022-10-23 21:38:30

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Sure, but that's intentional. And if Corruption is strong enough, they won't want to. Whereas if one person pings me, and I fight and lose, I move on, and the next person pings me, etc.

If a world where the AVERAGE player doesn't just take the Corruption, exists, it's fine with me, even if I run into a set of them, because I just 'get a PvP fight each time and move on if I lose'. Conflict heavy games always have this 'issue' anyway.

I understand that the person who 'puts PvE first' might not want this, but with strong Corruption, 'Safe Zones' will sort of organically exist, I think.

Post by Cat Quiver on 2022-10-23 23:36:18

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Post by Hinotori on 2022-10-24 01:41:26

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Post by BRonHubbard on 2022-10-24 03:24:32

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Post by Ludullu on 2022-10-24 03:36:07

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In other words you think people would be completely fine with literally never doing any type of content in the game, right? Cause all those BIG GUILD scares from the Lucky Ghost video will still remain, except now literally no one can stop such a guild.

They'll have a ton of players at pretty much all times of the day who'll be the first ones to gather valuable mats (either through bots or through cheap labor). They'll have the best gear, because, as you yourself said, dungeons and world bosses would be pvp zones - and that means that the big guild can just obliterate literally everyone who enters the zone w/o a single fucking penalty. All caravans (or at least the important ones) will be dominated by the big guilds so players will have to spend way more time running mules, though I doubt they'd even have enough resources to fill up those mules, because, again, the game is not changed so the resources are still limited and with the big guild gathering up most of them normal players wouldn't have shit.

In other words you think people would be completely fine with playing a nerfed version of the game. So then I gotta ask, how exactly is the current design any different? Hell, current design would at least punish those guilds with corruption if they try to murder people in a dungeon. And the same corruption system would allow smaller guilds to fight off the gathering members of the big guild.

Post by Myosotys on 2022-10-24 07:16:24

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Post by Glir on 2022-10-24 08:11:31

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Post by Ironhope on 2022-10-24 08:37:57

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Post by Beyolf on 2022-10-24 12:03:13

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Post by worddog on 2022-10-24 12:58:37

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Post by worddog on 2022-10-24 13:02:36

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Post by BlackBrony on 2022-10-24 13:04:31

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