Discussion: The connection of Open PvP and Economy & A Soft Flag System that makes sense.
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I'm moreso arguing the other part. If Wolves must drop SOMETHING, then that something should have some use or meaning, not just 'hey this NPC will buy this because they're an idiot and will literally pay you silver for stuff they will never use'.
Which means that it is Caravan/'Soft Flag' material. Literally.
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I think Azherae is asking about the OP's incessant love for trash items, while Ashes won't have those.
Though I'd assume that love comes mainly from the fact that the suggestion barely works w/o such trash items
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I mean. Yeah. It's very easy. It's just very pointless. Trash drops exist only to force players to play the 'inventory' minigame, and sometimes to force players to stop farming and go home early if they want to keep getting that little bit of money for their grinding. That doesn't add to the game, it only detracts from it.
This doesn't even benefit the system you proposed,
@novercalis
. You don't need grey items to make it work. If it soft-flagged for "everything above grey" and there was no grey, then it would work
exactly the same
, soft-flagging for all valuable items. What am I missing? Is it that you want players to lose/drop the grey items when they finally soft-flag from a green one and get ganked? There's really no other reason not to just give silver directly.
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