Is the goal truly PvX?

Post by Hinotori on 2022-10-25 05:25:46

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Post by worddog on 2022-10-25 05:30:07

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Post by Hinotori on 2022-10-25 05:35:37

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Post by Ludullu on 2022-10-25 05:37:13

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Dygz, it can't be a pvx game w/o requiring both sides of the spectrum. I know that pvers hate pvp, which is why they shouldn't play games that make them do pvp. But if those pvers want to play the game either way - they'll have to put up with pvp in just the same way as pvpers put up with pve.

The same goes for pvpers. If you want to only pvp - the game's not for you.

Post by Strevi on 2022-10-25 05:46:14

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Post by Ludullu on 2022-10-25 05:51:34

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https://ashesofcreation.wiki/Leveling
XP will be awarded for participating in objective-based PvP on a diminishing returns basis.[6]

In other words, not really.

Post by worddog on 2022-10-25 06:10:33

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Post by Ludullu on 2022-10-25 06:19:23

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You'd need to level up first and that's mainly through pve. You then need gear to survive that pvp. Theoretically your friends could give it to you, but those would have to be some very loyal friends that give their hard-earned gear TO YOU, while you sit on your ass and do nothing.

But even then, in the bigger picture of gear acquisition, the only way to get said gear is to PvE.

Post by worddog on 2022-10-25 06:27:28

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Post by Ludullu on 2022-10-25 06:31:31

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Which is exactly why the game is called pvx. You have both pve and pvp at the same time. And in most cases you need both to progress.

Post by superhero6785 on 2022-10-26 02:04:42

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Post by Dygz on 2022-10-26 02:11:27

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Post by Dygz on 2022-10-26 02:16:37

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Post by Ludullu on 2022-10-26 02:22:19

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Yeah, as we've discussed before, I agree that open seas change was definitely a push towards the pvp side of the spectrum. But until they tell us what's in those seas, outside of the "ohhh, there's, like, so much cool stuff there and it's, like, so valuable that you just HAVE to pvp for it", I can't say if I fully agree with your dislike for it. I understand why you dislike it, but if all the explorable content is locked behind hardcore pve (that's supposedly the stuff that you gotta pvp for) - I'd assume you wouldn't be able to explore that stuff either way, at which point there'd be nothing for you in the open seas.

if that was the case, would you still be against playing the game? Well, in the context of other non-pvp traversal across the seas and obviously the coastline being corruption-based.

Post by Noaani on 2022-10-26 03:30:35

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Post by Ludullu on 2022-10-26 03:42:38

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While your assumption is a logical one, considering AA being one of the inspirations, Dygz is still a mostly explorative pve player. And he said in the past that hardcore content is not really his forte. So if exploration (outside of literally empty open waters) is blocked by huge bosses or super strong mobs that can hunt you throughout the open seas (I'd personally love those) - I'd assume Dygz wouldn't be able to explore the stuff that's locked behind those mobs/bosses.

But right now we got no details about any of that. Which is why I'm gonna wait for more details to really see what the design gonna be. I already have enough assumptions about different systems of the game that will most likely not fit the reality of the game. Don't wanna add yet another assumption onto that.

Post by CROW3 on 2022-10-26 04:16:21

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Post by Savic Prosperity on 2022-10-26 04:29:08

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Post by Ludullu on 2022-10-26 04:31:20

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BiS mats and drops themselves will only come from open world bosses, so, yes, you'll have to pvp for them against anyone else trying to get them.

Post by Savic Prosperity on 2022-10-26 04:33:06

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Post by Ludullu on 2022-10-26 04:42:51

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The chances are, you'll need a strong guild to even have a chance at the boss itself. And with a strong guild come strong war enemies. At which point you'll have ffa pvp even outside of the open seas.

Post by Savic Prosperity on 2022-10-26 04:58:33

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Post by Ludullu on 2022-10-26 05:02:44

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Which is exactly why some of us have been asking for more PvE talk. There are ways of having "instanced" bosses that still have pvp linked to their farm.

But having pvp linked to the boss farm is an integral part of the PvX equation of Ashes. So if you dislike having pvp around your pve, the game might not be a good fit for you.

Post by Depraved on 2022-10-26 05:11:01

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Post by Savic Prosperity on 2022-10-26 05:18:51

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Post by Ludullu on 2022-10-26 05:27:14

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But that's the only type of content where you can push your players to their gameplay limits. Doing some cute quest by running around and maaaybe solving puzzle is not really pushing anyone who has above room temp IQ (Fahrenheit-wise). But having a boss that has several different mechanics all stacked up onto each other, and all those mechanics require players to do different actions in synergy and at correct timings - all of that pushes people to do their best. And when you add the factor of "if you want to farm the boss - you gotta go through other people who want the same thing", you now added additional difficulty to the equation, and it's also a different kind of difficulty.

Both of those things are considered to be peak gameplay by most people (well, that is if it's properly balanced and designed of course). And Intrepid wants legendary gear to be the best and most prestigious thing in the game, which is why the only way to get it is through boss fights and pvp.

And if you were talking purely about the design of the boss - yes, I also hope that it's not just a stationary big boi who you unload all of your abilities into.

Post by Noaani on 2022-10-26 06:19:29

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Post by worddog on 2022-10-26 06:32:14

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Post by Ludullu on 2022-10-26 06:32:53

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And if those assumption will prove to be real, then I'll completely understand why Dygz wouldn't want to play the game.

Post by worddog on 2022-10-26 06:42:14

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