Is the goal truly PvX?
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While somewhat true, this usually just comes down to "who has at least a single player willing to sit in that place and wait for the boss to respawn". Or alternatively just a bot of some sort that's gonna ping the GL about the boss spawning.
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Vox, did you read my comment that Noaani was responding to?
I said there "what if there's mobs that can hunt you throughout the seas", meaning that the mob would never let you go unless you came off onto land or killed it. Noaani said "no, I don't think the seas will have such mobs".
And when presented with the fish boss, Noaani said "yeah, that's a boss I'd imagine will be in the game", that is a huge dude who just flops around or, at best, has some range of operations in one location. Hell, even if it's a roaming boss, that is still not a "mob that I was talking about".
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Imo WoW destroyed any potential for a pvx game to survive, because it created and cemented in people's minds the idea of pure duality. You either do pvp or pve. It then reinforced this idea by giving people equal gear by being good at either instead of both.
And this led to people only thinking within that duality. PvErs can never enjoy pvp and PvPers can't do PvE. And after several generations of gamers we have ourselves the current situation, where PvX doesn't mean shit, or, to be more exact, it means that "it's a pvp game that also has pve, but only pvpers can enjoy it".