Dungeon Boss Grinding - PvE talk

Post by JamesSunderland on 2022-10-25 22:18:12

We have not received permission from JamesSunderland to share this post.

Post by worddog on 2022-10-25 22:28:43

We have not received permission from worddog to share this post.

Post by Ludullu on 2022-10-26 00:24:26

We have not received permission from worddog to share the quoted post.
I was giving a hypothetical example of another mmo that, I think, a lot of people would like.

And the answer to the question would be "tough luck, don't play the game or play on a server that fits your time". And yeah, you could have different servers in one region have staggered primetimes, so it wouldn't be that big of a problem, especially considering that you'd probably only need a few of those due to how few people play in those times.

I do not want this kind of mechanic for Ashes because I'm gonna live in Ashes.

Post by worddog on 2022-10-26 00:43:38

We have not received permission from worddog to share this post.

Post by Ludullu on 2022-10-26 01:23:44

We have not received permission from worddog to share the quoted post.
Session-based games are the most popular ones in the world. Most people only have a few hours a day to play the game and those hours usually fall into the same part of the day (because jobs and social life). This kind of game would, in theory, appeal to exactly that majority. Especially if designed correctly.

Post by Depraved on 2022-10-26 05:46:15

We have not received permission from Depraved to share this post.

Post by Noaani on 2022-10-26 06:28:14

We have not received permission from Noaani to share this post.

Post by Ludullu on 2022-10-26 06:41:03

We have not received permission from Noaani to share the quoted post.
I'd prefer a ton of rooms for an 8-member group, with boss rooms of different sizes (8/16/24) and the final boss at the end of the dungeon for the 40-man raid.

Guilds would have to fight for those rooms, while having an opportunity to have a temporary truce or an alliance. Several groups will have to pull into the same room to fight a boss that just spawned and if they were too far from that room, other people in room between the boss and that group will see a lot of movement and might assume that there's a boss (or just a fight) going on.

Corruption can happen within rooms and any neighboring players can immediately go punish the red if the victim shouted in chat about it.

Rooms with bosses could have mechanics that lead to closing of the entrances to the room, so that pve could be designed to be very hard. Hell, you could even add boss mechanics that might open the doors and players would have to counter them in order to prevent any outsiders from interrupting the farm.

Bosses could mark their killers with kill timers and have interdependent links between those timers and boss mechanics, so that if a 24-man raid has 3 groups that all killed 8-man bosses in super short times - the 24-man boss now has harsher mechanics and better loot.

Imo this would be the best possible dungeon design for Ashes. If Intrepid have come up with something even better - I'll only be glad.

Post by JamesSunderland on 2022-10-26 08:15:19

We have not received permission from JamesSunderland to share this post.

Post by Noaani on 2022-10-26 10:44:49

We have not received permission from Noaani to share this post.

Post by Ludullu on 2022-10-26 10:59:31

We have not received permission from Noaani to share the quoted post.
But the point of an open world dungeon is to have value to the content within the dungeon, not just the boss.

Now I don't think we've gotten any detailed info on mob drops (especially in dungeons) and I don't know how it was designed in AA, but when Steven talked about his favorite dungeons in mmo the first one he mentioned was Lair of Antharas from L2. And there you'd have mobs that had valuable loot, you had several bosses that had good loot (iirc they were on a 24+-h respawn) and you had one of the biggest epic bosses in the game at the end of the dungeon with a week respawn (or maybe even bigger, I forget).

And guilds would take up a few rooms to farm those mobs, they would check for bosses when their timers were coming up and they'd fight amongst themselves for the right to farm all of that.

Unless there's gonna be some repeatable quest that provides you with the same kind of mats that mobs in AoC's dungeons drop - you'll most likely be farming those mobs to get those drops. Well, not necessarily YOU you, but the general you that is players who want said drop and have the time and capabilities to farm it instead of just buying it from others.

That is what an open world dungeon means to me. If you guild is ok with visiting this kind of dungeon only once a week when an epic boss respawns at the end - that's totally fine. And if you manage to somehow farm several bosses on your way to the epic boss, even though their respawn timers will most likely be staggered by the other guilds who're contesting them - that's also cool.

But imo, if Steven wants to have real open world pvp and "soft friction" between people - that's the kind of dungeon he'd need to have in his game, and I'm pretty sure he knows that. Because if all the open world dungeons are just a "go through it once and forget about it for a day or several" - the only friction between guilds would happen on caravan runs and maaaybe from killing innocent gatherers that were just minding their business.

Post by Noaani on 2022-10-26 11:24:30

We have not received permission from Noaani to share this post.

Post by akabear on 2022-10-26 11:26:29

We have not received permission from akabear to share this post.

Post by Vyril on 2022-10-26 13:08:01

We have not received permission from Vyril to share this post.

Post by Vyril on 2022-10-26 13:21:36

We have not received permission from Vyril to share this post.

Post by Ludullu on 2022-10-26 17:41:06

We have not received permission from Noaani to share the quoted post.
Yes, I guess we (or maybe just me) got lost somewhere in the discussion. And, yes, you and most other guilds would send as many people as possible to secure the boss kill. And it'll be on Intrepid to properly limit the ability of players to do that, or at least to benefit from bringing all those people to the boss.

Sorry for the delayed response. My lights went out :|

Post by Taleof2Cities on 2022-10-26 18:02:49

We have not received permission from Taleof2Cities to share this post.

Post by Ludullu on 2022-10-26 18:29:34

We have not received permission from akabear to share the quoted post.
On official servers? I don't think I've ever heard that they were that long.

Post by JamesSunderland on 2022-10-26 21:14:40

We have not received permission from JamesSunderland to share this post.

Post by Ludullu on 2022-10-26 21:18:21

We have not received permission from JamesSunderland to share the quoted post.
Yeah, that's the numbers I know so I was a bit confused about aka's numbers.

Post by JamesSunderland on 2022-10-26 21:18:26

We have not received permission from JamesSunderland to share this post.

Post by Mag7spy on 2022-10-26 21:20:40

We have not received permission from Mag7spy to share this post.

Post by JamesSunderland on 2022-10-26 21:44:51

We have not received permission from JamesSunderland to share this post.

Post by Mag7spy on 2022-10-26 21:50:47

We have not received permission from Mag7spy to share this post.

Post by Mag7spy on 2022-10-26 21:52:15

We have not received permission from Mag7spy to share this post.

Post by JamesSunderland on 2022-10-26 22:09:11

We have not received permission from JamesSunderland to share this post.

Post by Spif on 2022-10-27 01:00:23

We have not received permission from Spif to share this post.

Post by Vyril on 2022-10-27 02:25:08

We have not received permission from Vyril to share this post.

Post by Depraved on 2022-10-27 02:47:17

We have not received permission from Depraved to share this post.

Post by Ludullu on 2022-10-27 02:55:52

We have not received permission from Depraved to share the quoted post.
Yeah, I call those "world instances". It allows access to anyone who wants to enter, but only for a short period of time, and then it pretty much becomes an instance that can allow any kind of boss design. I think this is the best way to make a pvx boss that's still super hardcore on mechanics.