Post by Ludullu on 2022-10-28 01:46:27
Yes, imo it's better to have a one design direction that represents the best form of devs' vision, even if it brings in less players, rather than having 2 subpar versions that not only split the playerbase but also split the dev time for each and increase the costs of upkeep of both.We have not received permission from worddog to share the quoted post.
Imo it's better to have theoretical 200-300k players of the Ashes Steven wants to make, who will stick with the game for as long as its alive because those 200-300k people are the precise target audience of Steven's vision, rather than having 1-2kk players with 100k (if even that) on pvp servers and the rest on pve, most of whom will just leave for other more pve-centered games because Ashes' systems would still push them away.
If you keep caravans, guild wars, node wars and node sieges in the game - all those pve players won't be able to play for too long, because all the pvpers who migrated from the pvp servers (because it's better to play on fuller servers) will dominate each and every one of those pvp events. And all the pvers will be losing their mats in caravans, their freeholds in node sieges and will be constantly killed during guild/node wars, because the hardcore pvpers will just overtake any and all mayoral positions.