Post by Ludullu on 2022-11-01 18:52:20
I had this kind of idea for balancing of the whole system.
To me this seems fair. The PKers get to kill people and potentially avoid the x4 penalty, but not the x1 one (because a BH will always find and kill them). The BHs will always have targets to hunt and will even have competition between themselves, because only one BH can claim the bounty. The victims not only get their stuff back, but also get a boost that helps them get back to their pre-death state.
Oh, and the "exploit" of "friend is a BH and kills me to loot my gear and victim's stuff" only works for the PKer gear part, because if the BH friend fails to return the victim's loot and report the kill - they won't be a BH anymore.
In other words, this kind of system would literally reward all participants, while not killing open world PKing.
edit: added points about untradeability of loot, debuff duration and no corruption for killing BHs.
- grinding off corruption takes only 5-10 minutes on high value mobs (with the timer increasing with each PK counter tick obviously)
- any loot picked up from the victim gets "marked" and only drops from the PKer if he's killed by a BH
- once the PKer removes corruption, he gets a debuff that lets any BH murder him for free (the PKer doesn't flag up against the BH, so he suffers x1 death penalties; debuff goes away once any BH kills the PKer; green debuffed PKer doesn't gain corruption for killing a BH)
- victim's loot is untradeable until the debuff runs out
- debuff duration could be 20-30 mins
- BHs see the PKer as long as he's Red or has the debuff
- BHs loot the victim's stuff from the PKer and have to return it to the victim's node and leave it at some special building (that every node has)
- if there was no victim loot, BHs just gotta report the kill to their org's master
- the victim gets a system message that their stuff has been left for them at the special building or that their death was avenged
- in both of those cases the victim can come to the special building and receive an XP boost relative to their lvl, so that they can remove their XP debt faster or just make up for lost time
- BHs who fail to return the loot or report the kill get big penalties and after several missed reports will be kicked from the org and prohibited from joining it again
To me this seems fair. The PKers get to kill people and potentially avoid the x4 penalty, but not the x1 one (because a BH will always find and kill them). The BHs will always have targets to hunt and will even have competition between themselves, because only one BH can claim the bounty. The victims not only get their stuff back, but also get a boost that helps them get back to their pre-death state.
Oh, and the "exploit" of "friend is a BH and kills me to loot my gear and victim's stuff" only works for the PKer gear part, because if the BH friend fails to return the victim's loot and report the kill - they won't be a BH anymore.
In other words, this kind of system would literally reward all participants, while not killing open world PKing.
edit: added points about untradeability of loot, debuff duration and no corruption for killing BHs.