Post by Ludullu on 2022-11-11 12:49:49
This stuff
https://www.youtube.com/watch?v=SgBQ1Vvx5HI
https://www.youtube.com/watch?v=SgBQ1Vvx5HI
Low floor, high ceiling. Abilities do dmg, but counterabilities and mechanical skill can mitigate that, so a high skill player can wipe the floor with a newb.We have not received permission from Kubitz2 to share the quoted post.
Tight scaling. Gear tiers are only a few % of power away from each other. And I'd prefer if we'd get all our basic archetype abilities before lvl 25 and then would only need to augment them. And those lvl25 abilities would be hitting even lvl50 people for full dmg, but, as I said in the first point, the mitigation (most likely from augments) would limit that dmg to some extent.We have not received permission from Kubitz2 to share the quoted post.
I want them to make good on their promise of 30+secs ttk. And with proper mana/targeting gameplay design huge battles would take a longass time.We have not received permission from Kubitz2 to share the quoted post.
Kinda answered this already. And, again, I want Intrepid to make good on their promises of party-based balancing and RPS 1v1 balancing.We have not received permission from Kubitz2 to share the quoted post.
Yes for i-frames, no for full invinc abilities, though I'd be fine if you could only run while under that invincibility.We have not received permission from Kubitz2 to share the quoted post.
https://www.youtube.com/watch?v=zVM9RBFrUCY
https://www.youtube.com/watch?v=Mfnw7FjRWQE
https://www.youtube.com/watch?v=arYpkDaodN8