Post by Azherae on 2022-11-14 17:31:55
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This doesn't make sense to ME yet and I can explain why pretty quickly I think.
You have 300 players you need to coordinate. Let's assume ALL of them want to gather resources from some 'bucket' that all have the same negative effect.
You put up a message somewhere that says 'There was a lot of gathering over the weekend, please hold off on it a bit'.
If there WAS a lot of gathering, shouldn't the supply now go so far beyond demand that no one should have a good reason to WANT to just gather more? If you don't manage to make an economy that causes at LEAST that effect, I consider there to be larger problems.
Would we really expect that of these 300 people, ALL of them go 'no I'm gathering anyway' when the value of the item they are gathering will probably drop if they gather more anyway?
Sure, sometimes it would be random, but in MY mind it's not in their best interest to gather more in the first place . Some subset of them 'do something else', some subset don't, and it would work out, even if not every time.
The only way this sort of thing fails is with those crappy 'sell to NPC' Econ models, isn't it?
EDIT: Realized the possibility of getting caught up in your own arbitrary numbers. We DO get to assume that 300 people are all gathering, right? If not, you should probably give 'the number that are likely to influence the bucket' in your mind.