Post by Azherae on 2022-11-20 01:35:46
We have not received permission from JamesSunderland to share the quoted post.
I've got no concerns about them specifically, but I think that might be even harder on the average player than the Weapon Focus Gauge precisely because I know quite a few Fighter or Warrior players that don't even like dealing with 'having Mana at all' far less 'being unable to use their skills because it ran out'. And since those Archetypes don't usually have any abilities based around regaining it, that would be a double issue.
The people in my group would probably be fine since I think both of my Fighters would be Spellswords, but that's 'based on my expectations for Augments' again, which might not be good for balance if Mana management in battle was actually a big deal.
Overall I'm quite used to mana/power/meter management of all kinds across many games and welcome it, personally. I just don't like it as MUCH because the gameplay tends to lead to 'long rests after battles to regain it all', encouraging players to fight more like BDO due to it being the least difficult. You have to raise the exp rewards for 'going for tough stuff' pretty high in a 'heavy mana management' game before the average player I've encountered doesn't just go 'let's find stuff we can just smack down with melee so we don't have to rest, that'll be faster'.
Adding a Mana regain class makes that class mandatory and still only elevates that mindset to 'let's find stuff we can beat with melee and the amount of mana we regain per fight'.
That was an unpleasant-ish period in FFXI, I wouldn't expect much different in Ashes if they changed away from the 'you will generally have just enough mana in battles if things aren't going wrong' that I experienced and understood from something Jeff said a while back.
I also slightly dislike this if the Mana Potion cooldown is short, but I believe you are talking about a theoretical 'there are no Mana potions' game. (FFXI is a 'mana potions/drinks that regenerate mana are for Serious Content' game)