My quest for fixing gaming community

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Post by Azherae on 2022-11-20 15:26:21

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I think I finally have a way to explain this to you, but I don't know if you're the type to actually walk through questions. Let's give it a shot.

You say that MMO players need to slow down, to grind, to not just 'spend all their time rushing through PvE'.

Do you also think that players should always have to PvE no matter what?

There's a style of player out there that ONLY does professions, who buys all the materials, who sells the products, and who doesn't actually do any fighting, or story, if they don't have to. They enjoy the game too. They don't have to grind either EXCEPT grinding JUST the professions.

Is this person also 'playing wrong'? Is this also a person who 'doesn't understand what is wrong about the way they play the game'?

Post by VekoKrava on 2022-11-20 15:37:39

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Post by Azherae on 2022-11-20 15:40:10

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Ok, that's step one...

So 'profession only' players are shallow. Therefore if you have one player who 'just does all the Bosses fighting' (they NEVER fight regular mobs or anything like that once they are at the right level) and they have a friend who 'just does all the production of consumables for that person who does all the fighting' (and they NEVER even fight the bosses OR any regular mobs) and these two people enjoy playing together, they are BOTH playing the game wrong, is that correct?

Post by VekoKrava on 2022-11-20 15:44:30

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Post by Azherae on 2022-11-20 15:50:28

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I'm going to take that as a very elaborate 'yes'.

I'm just trying to get to one understanding.

Those players, between them, probably spend the exact same amount of time. They probably spend the same amount of consumables.

Their effect on the economy is the same as if they were both playing the way you consider is right.

Your perspectives are your own, but they don't actually affect economy.

Post by VekoKrava on 2022-11-20 15:55:27

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Post by Azherae on 2022-11-20 16:00:08

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I am not surprised that your real wish is just 'that consumables have value'.

That has been a very transparent goal throughout all your posts. I believe most people here agree with this wish. You don't need to explain it related to a lot of other things people don't like. Do you understand now?

Consumables are not a gold sink, they only transfer it. Therefore they are not important for the goal, this is just based on a misunderstanding you have about game Economics. Just say what you want and leave it to the people who understand it very well.

This is why people are telling you that WoW is not that impressive, it leads to misunderstandings of the genre, and then people copy those misunderstandings but don't even make games as good as WoW. That ruins WoW's reputation.

Don't ruin WoW's reputation any more.

Post by VekoKrava on 2022-11-20 16:11:35

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Post by Azherae on 2022-11-20 16:14:59

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Where did all that gold go to?

Post by VekoKrava on 2022-11-20 16:18:59

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Post by Azherae on 2022-11-20 16:20:37

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That is correct.

Nothing is a gold sink unless you are paying a vendor.

Where did you GET most of your gold?

Post by VekoKrava on 2022-11-20 16:21:49

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Post by Azherae on 2022-11-20 16:25:50

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Right, but you farmed 1h of grinding. Did you get the gold just from gold drops from killing the mobs? That's 'generating' gold out of 'nothing' right? You 'gave up some time' and the game 'gave you gold'?

Or did you have to farm things that someone else actually wanted to buy from you?

Post by Ludullu on 2022-11-20 17:17:38

With all this talk of how "wow had the best consumable-based gold sinks" (which are not even gold sinks), here's a truly amazing consumable-based sink (both gold and gear) from L2
skuvz9jzgtxr.png

This is a consumable that, iirc, doubled your atk dmg (maybe not x2, but definitely x1.x). It was used up on every attack, if activated. The only way to get this consumable was from a crafting class (would be a profession or a collective effort of several professions in Ashes). At this point this would be a "gold sink" in Veko's mind, but that's not all.

As you can see in the picture, the recipe required crystals and an ore.

The only way to get the ore is to buy it from a vendor. That the true gold sink of this consumable.

There're 3 ways of getting the crystals. You take apart or fail an overenchantemnt of a piece of gear (gear sink). Or you use a particular tool on particular mobs after the lord of a castle set up a particular system linked to the castle ( here's a vid about it ), which lets you farm a certain item that you can then trade for the crystal, while still paying money on top of that (a yet another gold sink).

So, in other words, a yet another contemporary of WoW's vanilla who "did it better" (imo :) ).

edit: oh, and those gold sinks also fed the castle taxes, which helped with the setting up of the system I mentioned and supported guilds that held the castles, which would perfectly fit Ashes as well.

Post by VekoKrava on 2022-11-20 17:56:27

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