How would you like Hunting to work?

Post by WHIT3ROS3 on 2022-11-19 01:30:30

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Post by Ludullu on 2022-11-19 01:43:37

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I expect it to go from simple to complex with your artisan lvls.

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Post by Azherae on 2022-11-21 01:22:13

Having thought about it a lot now... I still kinda don't know.

Skinning beasts seems like it should be possible/part of this. But unlike 'drops from at-level mobs' with reduction from lower levels, skinning things you kill would be easy and lead to potential oversupply of hides like certain other games I'm tired of mentioning.

Also at least for my immersion, I'm easily convinced that 'not every thing you kill actually has usable hide' because the act of fighting it is likely to damage the hide and you just get 'lucky' if not. Which would mean a 'trapping' system or some bonus to that STYLE of drop for certain types of kill would be good, while still keeping the limit on it.

So you could 'trap' beasts, kill them somehow and get good hide, or 'get the drop by luck', but just 'you killed it, click to skin it' worries me a bit.

As for the parts, this is one of the few things BDO does RIGHT, in that you can get the head, hide, and meat from one kill. Unfortunately it's stuck behind 'Matchlock hunting' which had to create a subset of creatures that don't take regular damage and HAVE to be shot with the Matchlock because clearly they are nigh-invulnerable to everything except good old BULLETS.

Oh and the idiocy of 'my friend shoots the creature but because I do the gathering on it I get the Hunting Exp'. Super useful tho.

For Hunting to be a PROFESSION I feel that it has to be based around trapping, tracking, and MAYBE Skinning/processing the creatures. Special herds of creatures that regular combatants can't touch seems silly to me, but I can also see a Hunter being 'griefed' by someone who 'spooks it and stops them from being able to trap or track it'.

This is one of the few places in the game where I think a specific type of instancing might be better. Being able to track a creature, get a 'key item', then place your trap and 'spawn' an instanced version would be good, I think.

Then after maybe 2 minutes if you failed to trap it properly, it just moves to an open-world spawn and anyone can kill it or help you kill it. You set the trap beforehand. Your failure condition (based on whatever) is just your (or someone else's) content. If no one is around and you wanted to fight it head on, just wait 2 minutes.

I think I'd find it fun to help out Hunter friends with this, but I mention all this because I feel like Hunting as a Profession doesn't work as well in an open world game.

Post by Ludullu on 2022-11-21 03:00:10

As for the parts, this is one of the few things BDO does RIGHT, in that you can get the head, hide, and meat from one kill. Unfortunately it's stuck behind 'Matchlock hunting' which had to create a subset of creatures that don't take regular damage and HAVE to be shot with the Matchlock because clearly they are nigh-invulnerable to everything except good old BULLETS.
Gdi, I should go work as a designer in BDO :D I would definitely fit perfectly there, cause literally as I was reading this comment right before this paragraph I thought to myself "what if you needed a specialized weapon for hunting and huntable mobs didn't take dmg otherwise" :D

Post by juniorwizzard on 2022-11-21 21:42:26

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