A thought: Do not level a crafting profession simply by using it

Post by Dhaiwon on 2022-11-22 15:07:04

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Post by neuroguy on 2022-11-22 15:43:49

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Post by Ludullu on 2022-11-22 19:40:53

I'd prefer a "craft less, but gain more xp" approach to this. Nodes and huge projects could require a ton of those basic mats that are abundant (just as neuro pointed out), but normal crafting could still require items that are waaaaaay rarer. So you literally can't just craft 1k boots in a day. And with a slow crafting system most items will be valuable, because there won't be storages full of the same items.

Post by Arya_Yeshe on 2022-11-22 19:53:12

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Post by Azherae on 2022-11-22 19:55:43

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Sure, these work. They wouldn't be 'realtime' enough to require main server resources, and they're mostly one-sided functions so communication relative to status can be synchronized in a more effective way.

Post by Dhaiwon on 2022-11-22 23:44:45

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Post by akabear on 2022-11-23 00:50:38

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Post by Ludullu on 2022-11-23 00:57:35

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I think these will be the closest thing to that. Do hope we can set up crafting there too, cause so far it doesn't seem like we can.
https://ashesofcreation.wiki/Player_stalls

Post by Azherae on 2022-11-23 01:11:01

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I think these will be the closest thing to that. Do hope we can set up crafting there too, cause so far it doesn't seem like we can.
https://ashesofcreation.wiki/Player_stalls

It would be such a shame to not do this for REPAIRS though, right?

Finding someone to repair your stuff who may not be online is harsh. It wouldn't really even cause a big problem otherwise because when you're deep in a dungeon you'd still have to find somebody.

"Windsor Lava Cave Spot Repair Service how can I help ya... you're what... you're WHERE?! Alright alright Jimmy'll be there in a bit."

Post by Ludullu on 2022-11-23 01:21:22

It would be such a shame to not do this for REPAIRS though, right?

Finding someone to repair your stuff who may not be online is harsh. It wouldn't really even cause a big problem otherwise because when you're deep in a dungeon you'd still have to find somebody.

"Windsor Lava Cave Spot Repair Service how can I help ya... you're what... you're WHERE?! Alright alright Jimmy'll be there in a bit."
I mean, repairs are already mentioned there. And I'd imagine that it's gonna be used waaaay more than crafting, considering the "dials" feature which would most likely mean that you gotta have a live crafter making your stuff. But I hope that there's some basic versions of items that you can just craft at some crafter's stall.

This would also perfectly fit with my preferred crafting system of "there's several ways to craft the same thing, with each way having its own special addition". And afaik that is pretty close to what SWG had, so theoretically that's exactly what we'll get.

Post by Azherae on 2022-11-23 01:24:49

It would be such a shame to not do this for REPAIRS though, right?

Finding someone to repair your stuff who may not be online is harsh. It wouldn't really even cause a big problem otherwise because when you're deep in a dungeon you'd still have to find somebody.

"Windsor Lava Cave Spot Repair Service how can I help ya... you're what... you're WHERE?! Alright alright Jimmy'll be there in a bit."
I mean, repairs are already mentioned there. And I'd imagine that it's gonna be used waaaay more than crafting, considering the "dials" feature which would most likely mean that you gotta have a live crafter making your stuff. But I hope that there's some basic versions of items that you can just craft at some crafter's stall.

This would also perfectly fit with my preferred crafting system of "there's several ways to craft the same thing, with each way having its own special addition". And afaik that is pretty close to what SWG had, so theoretically that's exactly what we'll get.

Thanks, I actually have no idea why I blanked on this because I'm pretty sure I've explicitly had this discussion before.

I blame noobs.

(so many people come on here complaining about things that 'will ruin the game if they don't exist' without managing to check if they exist first, they're like little memory-scrubbers, except that they don't give me special powers and the ability to enhance my gear)

Post by VekoKrava on 2022-11-23 15:43:37

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Post by Azherae on 2022-11-23 16:13:29

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Could you give an example of a game that does this?

I only have experience with games where the market is destroyed because of exploits due to oversimplicity.

Post by Nomadwolf on 2022-11-25 06:03:03

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