Ashes of Creation Mana Management, what is your opinion?
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I'd rather have mana management and higher frequency of ability use than having CDs determine how often I can use a skill in a battle.
And if you want to have super short cds on abilities - I don't believe that it'd be possible to balance that kind of design well enough across all classes.
Also, as has been shown in this thread, there's a ton of design potential in mana management, while just having CD rotations has fucking nothing to do with any good design imo. That shit's boring as hell. Of course you could have abilities that increase or decrease someone's CDs, but you could already have those with mana management on top of it.
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There's been no indication that archetypes will use different resources. Even running has been consuming mana so far.
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And why do you think this way? Afaik neither L2 nor AA had those kinds of additional class-based resources (outside of maybe consumables). And I don't think Intrepid have ever mentioned their intent to add those kinds of resources to the game. Other games might've done it and some people might like it, but what are your basing your supposition on?
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Of course everyone. Mages shouldn't just be able to spam their shit endlessly and fighters shouldn't be able to do the same.
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