Overthinking Numbers of Nodes and Their Populations

Post by akabear on 2022-11-29 22:23:49

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Post by Ludullu on 2022-11-30 15:36:05

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Yeah, that's one of the ways you could automate a "check" for this abuse. Put some requirement for participants "to move" or "to fight" or whatever. But then the merc guild (or the alt one) could just not take crucial points within the castle. So both sides are fighting and dying and all that good shit, but the siege itself doesn't progress beyond the very first stage of attack.

Do you then punish any other guild that fails to progress beyond the same stage in other sieges? Cause I've seen countless sieges where people just didn't have the power to push through the very first gates of the castle. So if you then design a system that literally punishes the weaker side of the conflict - that'd be the highway to destroying your game's community.

So like I said, you can't prove who's abusing the system and who's not.

Post by Strevi on 2022-11-30 15:53:28

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Post by Dolyem on 2022-11-30 19:45:02

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Post by Ludullu on 2022-11-30 21:56:31

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I can at best come and go with some additional comments. Only have 6h of electricity (split into 3 periods) during waking hours, so can't really go back and forth on the forums for a long time like I could previously.

Might start a thread about it in 4h, if no one else is up to that before that time.

Post by Strevi on 2022-11-30 23:58:50

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Post by Ludullu on 2022-12-01 00:15:52

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It let me listen to all of Mistborn series and now Stormlight Archive :) Might've come back to more time too, cause I got power sooner than it was supposed to have come back. Gonna make that thread soon.

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