Post by Ludullu on 2022-11-30 15:36:05
Yeah, that's one of the ways you could automate a "check" for this abuse. Put some requirement for participants "to move" or "to fight" or whatever. But then the merc guild (or the alt one) could just not take crucial points within the castle. So both sides are fighting and dying and all that good shit, but the siege itself doesn't progress beyond the very first stage of attack.We have not received permission from Dolyem to share the quoted post.
Do you then punish any other guild that fails to progress beyond the same stage in other sieges? Cause I've seen countless sieges where people just didn't have the power to push through the very first gates of the castle. So if you then design a system that literally punishes the weaker side of the conflict - that'd be the highway to destroying your game's community.
So like I said, you can't prove who's abusing the system and who's not.