Post by Ludullu on 2022-12-03 00:03:19
Loved the synergies and definitely want more. Definitely want every archetype to have a synergistic ability with every other archetype, so that the "one of each in a party" design was quite viable.
Ability animations and effects looked nice and not too overbearing (which was a problem in some other games). Liked that some spells held you in place, while others could be casted on the go.
Love that we'll have different mob and attack types and interactions. Helps with RP and imo it's a nice design choice.
Would prefer all blocking/running/etc stuff to be mana-based, purely because that would allow for deeper mana gameplay across all classes and would make the tank's job more than just "keep agroing and keep the shield up" (because you can't just do both w/o caring much about mana expenditure).
Ability animations and effects looked nice and not too overbearing (which was a problem in some other games). Liked that some spells held you in place, while others could be casted on the go.
Love that we'll have different mob and attack types and interactions. Helps with RP and imo it's a nice design choice.
Would prefer all blocking/running/etc stuff to be mana-based, purely because that would allow for deeper mana gameplay across all classes and would make the tank's job more than just "keep agroing and keep the shield up" (because you can't just do both w/o caring much about mana expenditure).