Too bright? Needs to be darker in nighttime

Post by Serazeus on 2022-12-03 20:22:36

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Post by Ludullu on 2022-12-04 01:35:27

It's 3:33 am here right now. Literally an hour ago I looked at my window and thought to myself "why da fuck is it this light outside". I went to look through the window and noticed that it's full moon today. It was literally as light as it was on the stream. And Verra has 3 moons, 2 of which A FUCKING HUGE IN THE SKY.

I'd be just fine if Ashes had a moon cycle where it becomes a bit darker once a week or so, but please, people, don't go yelling that it's too bright in the game when the game literally copies reality (and when the change would add nothing to the gameplay and would only hinder it).

Post by Arya_Yeshe on 2022-12-04 01:46:58

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Post by Ludullu on 2022-12-04 02:15:22

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No, I live in a city that literally has its electricity turned off for 4h every 2h. It's exactly because of the lack of artificial light that the moon was that bright.

Post by Azherae on 2022-12-04 02:22:27

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No, I live in a city that literally has its electricity turned off for 4h every 2h. It's exactly because of the lack of artificial light that the moon was that bright.

I have an entirely different complaint about this sort of thing in games actually.

Even if your game's soundscape is quite good, it doesn't compare to human senses in specific ways, particularly when characters are supposed to be quite honed.

Humans hear REALLY well. They notice movement in shadows so well it scares them. They literally have echolocation subconsciously after enough training sometimes, not like 'superhero' level, but we DO get this ability.

A game's visuals can't give me any of that. Not scent, not echoes, not mild thermal shifts, not 'perfect soundscape'.

It's not immersive to me when it's darker because you've 'taken away one sense but not given any of the others that are naturally available to compensate for it'. I don't much mind if you give the 'pulse scan' style awareness or expect me to be able to see well on the minimap, but even this still doesn't feel right. The night 'not being dark' to me is a representation of something a lot of the time, not to mention how well our eyes actually DO adjust sometimes.

I could rant a ton about this, but I'm not gonna. If someone wants the night darker, I want an ability to 'pulse magic or sound' to make it 'visible greyscale'. Don't even care if this makes me detectable to mobs. If you want visual immersion, I want echosonic immersion to make up for it.

Post by Ludullu on 2022-12-04 02:29:43

Humans hear REALLY well. They notice movement in shadows so well it scares them. They literally have echolocation subconsciously after enough training sometimes, not like 'superhero' level, but we DO get this ability
Just yesterday I was thinking about whether any games have ever tried using visual illusions as a tool for scaring players. Stuff like faces in the tree outlines and branches, using light to move shadows in a very particular way, and other stuff like that (especially the face in things stuff).

I think that with the latest UE updates this kind of stuff might be way more widespread in the upcoming games, but I'd assume those would still be a few years off from now. And I don't think I've heard about games that have done stuff like this in the past.

I'd looooove if Ashes had a spooky location with these effects, though it could definitely be an "in a later expansion" thing rather than a release one.

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