Post by Ludullu on 2022-12-05 01:57:13
That second one could be properly designed around, while keeping the "realism" of that kind of situation. Just as Azherae said, people are very good at adapting to changes, so Intrepid could have the entrance to the cave be super dark and with no ranged mobs anywhere around, while the deeper parts are brighter because the character "got used to" the darkness.We have not received permission from Iskiab to share the quoted post.
Though depending on dev tools, this kind of design could vary from "a gimmicky mechanic where if you stand 5m into a dungeon everything is fucking black w/o changes" to "characters perfectly react to sudden changes in lighting, based on the physics engine" (or would it be smth like Lumen? whatever).
ER could kinda get away with pure darkness because that was part of the difficulty of the game. If you wanted to see - you needed a torch, which "removed" a slot from your hand. Non-survival-game mmo shouldn't have that kind of mechanical design, but I do think they could pull of the feelings of realism that this kind of design brings.