Regarding the Hammer Ability

Post by Krumdark on 2022-12-06 17:29:33

We have not received permission from Krumdark to share this post.

Post by Krumdark on 2022-12-06 17:31:36

We have not received permission from Krumdark to share this post.

Post by Asgerr on 2022-12-07 00:20:31

We have not received permission from Asgerr to share this post.

Post by Depraved on 2022-12-07 00:53:38

We have not received permission from Depraved to share this post.

Post by Izil on 2022-12-07 07:18:51

We have not received permission from Izil to share this post.

Post by Voxtrium on 2022-12-07 15:28:10

We have not received permission from Voxtrium to share this post.

Post by Dygz on 2022-12-07 15:45:49

We have not received permission from Dygz to share this post.

Post by Dygz on 2022-12-07 16:23:53

We have not received permission from Dygz to share this post.

Post by Voxtrium on 2022-12-07 16:54:25

We have not received permission from Voxtrium to share this post.

Post by Mag7spy on 2022-12-07 17:13:39

We have not received permission from Mag7spy to share this post.

Post by Taleof2Cities on 2022-12-07 17:24:02

We have not received permission from Taleof2Cities to share this post.

Post by Voxtrium on 2022-12-07 17:31:16

We have not received permission from Voxtrium to share this post.

Post by Zyvan on 2022-12-07 17:35:17

We have not received permission from Zyvan to share this post.

Post by Ludullu on 2022-12-07 18:42:04

I like it :) The game is a fucking high fantasy. There is magic and everyone appears to be able to use it. Hammer ability looks nice, works nice and imo fits the fighter archetype just fine.

Post by Dygz on 2022-12-07 22:10:50

We have not received permission from Dygz to share this post.

Post by Krumdark on 2022-12-07 23:01:11

We have not received permission from Krumdark to share this post.

Post by Krumdark on 2022-12-07 23:02:39

We have not received permission from Krumdark to share this post.

Post by Krumdark on 2022-12-07 23:04:19

We have not received permission from Krumdark to share this post.

Post by Krumdark on 2022-12-07 23:07:46

We have not received permission from Krumdark to share this post.

Post by Krumdark on 2022-12-07 23:09:55

We have not received permission from Krumdark to share this post.

Post by Dygz on 2022-12-07 23:12:39

We have not received permission from Dygz to share this post.

Post by Krumdark on 2022-12-07 23:14:31

We have not received permission from Krumdark to share this post.

Post by Krumdark on 2022-12-07 23:16:04

We have not received permission from Krumdark to share this post.

Post by Mag7spy on 2022-12-07 23:21:28

We have not received permission from Mag7spy to share this post.

Post by George_Black on 2022-12-08 00:26:10

We have not received permission from George_Black to share this post.

Post by Ludullu on 2022-12-08 01:23:53

We have not received permission from George_Black to share the quoted post.
Unironically
3priszf6cax2.png

Post by Voxtrium on 2022-12-08 01:59:41

We have not received permission from Voxtrium to share this post.

Post by Kiwi_ on 2022-12-08 02:23:48

We have not received permission from Kiwi_ to share this post.

Post by Krumdark on 2022-12-08 02:32:44

We have not received permission from Krumdark to share this post.

Post by Ludullu on 2022-12-08 02:58:32

We have not received permission from Krumdark to share the quoted post.
And I'm almost sure that there'll be several classes that feel repetitive in their ability visuals/effects. There always are and there ought to be several in Ashes purely due to its class design. Hell, most secondary summoner classes would probably have some very similar-looking augments in the skillsets.

But it's not even about that. I see no real reason why Intrepid should limit themselves in how they design archetype abilities. Fight can use essence just as well as anyone else. His use would just take a different form from other archetypes. And the form of a summoned weapon is a valid one imo.