Livestream Update - Solo vs Group Content

Post by Electronn on 2022-12-05 01:36:53

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Post by novercalis on 2022-12-05 01:46:42

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Post by Ludullu on 2022-12-05 02:05:33

I'd prefer 80% of the content to be purely group-based and 20% to be soloable but with a ranging difficulty.

And the content from the stream seemed like right around the harder side of soloable content to me. I'd just pull only a few mobs when I have my big nukes on cd. And unless the difficulty will come from purely the sponginess of enemies - these mobs would definitely be quite soloable. Agro ranges were fairly low, grouping was pretty sparse and with some proper movement you could easily only pull a few mobs at a time, if that.

I'd definitely prefer muuuuch harder pve than this. And as for questing, unless the quest is just "go kill 300 mobs", you should be able to just walk around these kinds of locations w/o too much issue, because I'd expect most of the respawn points to be occupied at most times. And if they're not, then it would just make a quest that much more exciting.

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Post by Azherae on 2022-12-10 02:56:42

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Idk, what game do you play where this is true?

In all the ones I play, playing in group 'spreads out the responsibilities', and even if it adds new ones, it pretty much CAN'T add 'more' than it is taking away since the primary always comes 'from the opponent'.

We're talking about semi-standard PvE content, right?

I don't think I've experienced many if any games where this happens. The enemy 'poses the same problems', which you then 'deal with on yourself', or 'deal with on others'.

To be clear, when I talk about 'solo play being viable for content' I'm talking 'content intended to be done efficiently in a group'. The sort of 'crazy soloing' that people do, not 'content that is designed for single players or duo which is separate from 'group content'.

Post by SongRune on 2022-12-10 03:12:03

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Idk, what game do you play where this is true?

In all the ones I play, playing in group 'spreads out the responsibilities', and even if it adds new ones, it pretty much CAN'T add 'more' than it is taking away since the primary always comes 'from the opponent'.

We're talking about semi-standard PvE content, right?

I don't think I've experienced many if any games where this happens. The enemy 'poses the same problems', which you then 'deal with on yourself', or 'deal with on others'.

To be clear, when I talk about 'solo play being viable for content' I'm talking 'content intended to be done efficiently in a group'. The sort of 'crazy soloing' that people do, not 'content that is designed for single players or duo which is separate from 'group content'.

@maouw nvm about this. I explained it to her. Bardic Lore, etc.

Post by Ace1234 on 2022-12-10 03:41:33

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Post by maouw on 2022-12-10 06:10:20

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