Source
I doubt this changes your perspective, but figured I should add to that, and ofc, there's other stuff at that link that might be relevant to thread/discussion.
They're also going for 3-5k servers. And their world seemed fairly big too. This makes me really curious whether Intrepid will succeed in both supporting their 10k concurrents and in designing the game in a way where those 10k people always have smth to do w/o the lands feeling barren. I guess freeholds will fill up most of those lands, but still.
I believe that Intrepid has a MUCH better chance of doing that successfully than TL does, as their architecture is built directly for it and their combat style/speed doesn't require as much optimization (so far).
But TL has things like 15-frame sword dashes and 'CC that you have to hit confirm', so they're probably going to be a little less ambitious.
That's the general thing I see for them. They're just 'less ambitious'. They're like 'what Ashes would be if Steven didn't believe in making things the maximum possible'. All Ashes has to do to blow this out of the water is actually DO all of the things that they want to do.
But from the other side, we as the community sometimes end up considering things like 'If Ashes had to cut something, what should they cut', or 'We haven't seen new Nodes things in so long'. Whereas TL can afford to 'release now with the barebones enjoyable product' and add more things later.
From my analyst's perspective, they're almost suspiciously efficient with how precisely and carefully they've trimmed everything to minimum viable. The number of things they could 'add later in expansions' while keeping exactly the same gameplay loops is borderline surgical. At least they're not making BDO's mistakes.
But Ashes theoretically has them beat on every front except 'release date' if we trust that we will get everything promised.
tl;dr maybe they'll expand the servers and are being conservative now, but I'd bet they're just playing it safe. Nothing worse than 'releasing a laggy frame dropping game' when you've spent 10 years on trying to get it to work.