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There's a difference between a player who comes here to enjoy the game for what it is and someone who wants to change it drastically. Imo both "add way more instanced content and also remove owpvp" and "remove harsh penalties on corruption or the corruption system itself" are too big of a change to the core principles of the game.
As Steven said in the video I posted, he has a vision for his game and that vision won't suit every player out there. And that vision has barely changed since the start of the development (though those god damn open seas definitely make my argument weaker).
So when I see the 10th thread about "removing pvp" or "removing any punishment for PKing", my first reply is usually "this game is not for you", mainly because out of those previous 9 threads the OP rarely understands why the game is designed the way that it is. I'm glad that Jinro is seemingly in the minority of people who has grasped the design and can at least wait till later testing to see if it works out.
But I'd rather put a big filter at the start of such threads, which would keep the true extremists away from the game while also letting through anyone who's at least willing to try and understand the game's design and
then
make a decision whether they agree with it or not.