I don't care for transmog. And i the minority? Where do you stand on it?

Post by Dygz on 2023-01-02 16:14:17

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Post by Dygz on 2023-01-02 16:18:36

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Post by Ludullu on 2023-01-02 16:46:40

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While that is true, Ashes also has a ton of pvp in it and in pvp those transmogs stand in the way of both you and your opponent knowing each other's power before the fight even starts.

I'd be totally fine if any pvp event (or system) automatically showed the true gear of the participant. So if I'm out and about and see a dude from a warring guild - I'd see his real gear. I feel like this would be a great compromise, though I dunno if this is doable tech-wise.

Post by Songcaller on 2023-01-02 16:48:10

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Post by Ludullu on 2023-01-02 17:12:00

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Unless Intrepid goes the way of the NW or does something directly opposite and designs smth that I don't think I've ever heard of in mmos - mobs won't just change their powerlvl out of the blue. But people will. Back in L2 I'd fight with the same people across the entire character progression from low lvls to the high ones. And when I saw my opponent wearing some new piece of gear I knew the fight would be harder, but I also got the desire to catch up to them faster.

With mobs, you'll just fight a mob once and will know his power (or at least an estimation). And that power won't randomly grow or change throughout your gameplay. Now there's the example of NW where you could see the same mob model but its lvl would be completely different, because Amazon couldn't give their devs enough time to switch to a more pve-oriented game. And there's the opposite example where mobs would in fact "grow" and change in power (outside of the weather effects or stuff like that), but I don't think I've heard an mmo do that, if anyone has pls do give that example.

But what I'm trying to say is that it's the same lvl of difficulty. You'll fight a mob and will know its power for the next fight, which to me sounds easy as hell. But even if you fight a person once, there's no certainty that your next fight wouldn't be differently matched because their power changed, at which point knowing their new power is the same as you knowing the power of the mob after your first encounter.

And if we're talking purely about first encounters, outside of the story-based instanced content, I'm not sure if there's gonna be a single boss/mob that you won't have to fight more than once, so while the wonder of world exploration is a valuable thing for an mmo to have - it's a one-time trick, while pvp is a continuous process throughout your entire character's life.

Post by Songcaller on 2023-01-02 17:30:19

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Post by Ludullu on 2023-01-02 20:35:10

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But it would only do that at sight-reading lvl if we can put it directly on a target's name instead of having to target them to see it.

Post by Songcaller on 2023-01-02 20:36:26

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Post by TyranthraxusEQ on 2023-01-02 20:47:35

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Post by Ludullu on 2023-01-02 21:00:39

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It's about gambling vs measured risk. Not knowing your opponent's power and still fighting them is a gamble. Knowing it and then deciding to fight them, even if they're stronger, is a measured risk. And to me a gamble is the shittiest form of risk-taking.

Post by TyranthraxusEQ on 2023-01-02 21:14:23

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Post by Songcaller on 2023-01-02 21:18:00

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Post by Ludullu on 2023-01-02 21:26:32

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Like I said in my answer to Dygz, I'd be totally fine if transmogs were turned off only to pvp event enemies. This way owpvp would still be gambley and all the RPs can just run in their transmogs.
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I think it was in this thread, but I already addressed this too. There'll be some general meta, so if you know those trends you'd be able to at least suppose someone's build just from their gear.

And that's if Intrepid don't just make unique gear visuals across races/archetypes (class ones would probably be taking it too far), at which point you'd have an even smaller pool of potential builds.

Post by Songcaller on 2023-01-02 21:32:45

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Post by Ludullu on 2023-01-02 21:36:12

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Addressed this already too. If crafters can in fact just give any piece of gear any kind of stat or effect instead of just tweaking the base ones a bit - why not just use your preferred gear as your main one? Transmogs mean that you've already achieved that piece of gear, right? So just go get it again through a crafter who'll tune it to your build.

Post by Songcaller on 2023-01-02 21:39:43

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Post by Ludullu on 2023-01-02 21:42:57

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This seems to imply that you can use cosmetics as "transmogs"
https://ashesofcreation.wiki/Appearance_slots
Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[1][2]

There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[3]

Post by TyranthraxusEQ on 2023-01-02 21:43:17

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Post by Solvryn on 2023-01-02 21:43:46

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Post by Songcaller on 2023-01-02 21:46:08

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Post by TyranthraxusEQ on 2023-01-02 21:46:55

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Post by Ludullu on 2023-01-02 22:01:21

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Yeah, it kinda is pointless, because I thiiiink Intrepid have already said that you won't be able to turn off others' cosmetics, so it's even worse than transmog.

Post by Settite on 2023-01-03 00:01:37

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Post by Dygz on 2023-01-03 08:04:18

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Post by Sengarden on 2023-01-03 21:13:33

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Post by Dygz on 2023-01-04 00:40:22

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Post by blta on 2023-01-04 00:57:47

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