CORRUPTION/OUTDOOR SYSTEM/PVP
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Yeah, it was mostly an in-joke, but with a hint of truth to it, which I explained in my response to Coracao. I definitely generalized the OP there, but it's hard not to do that after so many similar threads where the OP never backs down and sometimes even sticks around as a semi-troll. And explaining the whole concept of the game each time a thread like this pops up is a bit tedious, so it's easier to disregard the OP with one post and then if they explain their position better or indicate attempts of trying to understand the game better - I'd be happy to explain the design more in-depth.
And I did try to explain the reasoning behind this design and then provided direct quotes of that reasoning. If it comes off as disrespectful in text, well, so be it. I don't mean it that way, but there's no way to prove that in this medium (outside of the emoji I used), so I'll just be content with the way I come off
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Don't remember if there's a single video/post where they do that, but this has several different sources explaining its details. And well, the page itself explains everything too
https://ashesofcreation.wiki/PvP
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As others already said, every pvp event or system in Ashes is an opt-in one, while PKing is a forced one. But Steven wants to let people kill each other whenever they want, which is why we have the corruption system. But in order to avoid forced genocide the corruption system has additional punishments for the killer.
Again though, we currently don't know how quickly your stats will start dampening when you gain corruption. If it takes 10 kills of equally-lvled people to start feeling the effects of the corruption stat dampening - I'd say that's more than fair. I still think that PK counter removal should be very costly, but that's a whole different conversation. And even then, there's probably gonna be a range of that dampening, so I doubt it'll just be "you've made your 10th PK and now you literally can't fight any green/purple player".
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