CORRUPTION/OUTDOOR SYSTEM/PVP

Post by Azherae on 2023-01-02 17:45:36

We have not received permission from Jinro to share the quoted post.

When you're Corrupted enough that the system treats you as a Monster.

It's defined directly by Intrepid, which is the point.

There will always be those who think it is too much and those who think it isn't enough.

In the end the game says 'There is a penalty for a killing spree', and you either go 'there should be none' which to most people comes off as a maniac precisely because the game is trying to simulate CIVILIZATION somewhat and we tend to get rid of people who go on killing sprees there or you live with that penalty.

MMOs are always 'unrealistic' in the sense that you even CAN 'solo kill 20 people without sanctioned reason or declared war and still have a playable character at all'.

Sure, they respawn, and you can argue that means your punishment shouldn't be so severe, but that's just a game mechanic too, so it gets balanced against other game mechanics.

If you are good enough at PvE and few dare fight you in PvP, you will never have a problem with Corruption, you would always cleanse it long before it mattered.

Post by Villefort on 2023-01-02 18:47:16

We have not received permission from Villefort to share this post.

Post by Songcaller on 2023-01-02 18:56:04

We have not received permission from Songcaller to share this post.

Post by bloodprophet on 2023-01-02 19:51:44

We have not received permission from bloodprophet to share this post.

Post by Villefort on 2023-01-02 20:04:33

We have not received permission from Villefort to share this post.

Post by Songcaller on 2023-01-02 20:06:56

We have not received permission from Songcaller to share this post.

Post by Villefort on 2023-01-02 20:55:18

We have not received permission from Villefort to share this post.

Post by Ludullu on 2023-01-02 20:55:50

We have not received permission from Jinro to share the quoted post.
Again, attacking a node in a war or a siege is an opt-in system for both sides. You have to take particular actions in order to do that and your enemies have the freedom to move to another node and exit the war/siege.

When you just kill another green player that didn't fight back - you should be punished. When you kill several such greens - you should be punished even more. And if there's several players across the server that are all killing several greens who don't fight back - that's the genocide. If corruption has weak punishments for killing sprees, there's gonna be server-wide genocide of green players. Mainly because people like you, who want to kill whoever whenever in any quantity, will know that they won't be punished for doing exactly that.
We have not received permission from Villefort to share the quoted post.
Ashes is a party-based game for the most part. Imagine a group of 8 people who just so happen to be quite weaker than you (will definitely happen at max lvl). They just so happen to be pacifists or you might have a reputation for being a strong player so they're scared to flag against you because then you'll definitely kill them all. And so they don't fight back if you attack one of them.

In the current system you'd be severely punished if you killed each one of them one at a time (even if you had breaks between kills). But if Intrepid implements a sort of ID system, you wouldn't be punished as much for disrupting a whole group's gameplay.

And while I do agree that IDs could potentially make the system a bit better, I do think that this addition would make the system even more convoluted than it is rn (and a ton of people are still confused about it). And I definitely see some future threads of "hey, I killed this dude and it gave me 100 corruption, but when I killed this dude it gave me 500 corruption! WTF?!!? Is this a bug? Is that second guy cheating?"

Also, I can't even imagine all the kill tracking one would need to do or to pay attention to (if Intrepid provides an in-game tracker for all your PKing targets) in order to control their corruption gains. This would definitely become very tedious very fast.

Post by Solvryn on 2023-01-02 21:02:14

We have not received permission from Solvryn to share this post.

Post by Villefort on 2023-01-02 21:53:49

We have not received permission from Villefort to share this post.

Post by Azherae on 2023-01-02 22:02:05

We have not received permission from Villefort to share the quoted post.

Not quite. Consider the 'attacking group' side.

Tank is controlling positions of mobs, not killing.

Bard is buffing not killing.

Summoner is preventing escapes by body blocking/helping tank, not killing.

Cleric is healing (probably unnecessary if opponents not fighting back, but perhaps helping due to mobs around) not killing.

Rogue is going for damage meant to bring down high HP targets to killing range, but not killing.

Mage is maybe keeping up the mana of other party members or something, not killing.

Ranger is doing consistent DPS spread over all targets with higher HP, similar to Rogue (basically 'responding to opposing group healer actions) and this results in them not killing.

Fighter on the other hand is a death dealing powerhouse supported by buffs and positioning tricks from all the others, even without CC.

Fighter does all killing, despite 8v8.

Common enough in such games, with the main limiter being 'no CC on greens', which is definitely great, but in general, just making the point that 'you can end up with 5+ of the kills in an 8v8'.

Post by Ludullu on 2023-01-02 22:04:45

We have not received permission from Villefort to share the quoted post.
Healers/supports will get flagged for helping the corrupted player (that is if that support will remain available in the game). And you can't CC a green player, so your only option is to damage them, but you can't see their precise HP values, so you might accidentally kill them and become corrupted. Though I think Steven mentioned repeated actions of this sort to be considered griefing (I thiiiink).

Post by Solvryn on 2023-01-02 22:11:57

We have not received permission from Solvryn to share this post.

Post by Villefort on 2023-01-02 22:14:42

We have not received permission from Villefort to share this post.

Post by Ludullu on 2023-01-02 22:21:28

We have not received permission from Villefort to share the quoted post.
The only case where the party might fight you back immediately (even if they're on the more pacifist side) is if they're not engaged in any other kind of content. But if they're in a group - they're probably involved in exactly that content, because them being in a group would suggest them needing to be in a group.

And at that point, you, as a single player, can completely disrupt their content by killing just a single player in that group. And yeah, in the context of max lvl characters, I'm sure there'll be enough vertical progression space for a single good pvper to outplay 8 pacifistic pvers, especially when you consider overenchantments.

Post by Villefort on 2023-01-02 22:35:34

We have not received permission from Villefort to share this post.

Post by Ludullu on 2023-01-02 22:39:08

We have not received permission from Villefort to share the quoted post.
Pretty much, except you can't debuff greens, so your main avenue of attack is, well, attacking.

Post by Dygz on 2023-01-03 08:36:29

We have not received permission from Dygz to share this post.

Post by Ludullu on 2023-01-03 17:19:52

We have not received permission from Dygz to share the quoted post.
Yep, and this is exactly what I was talking about. Even if the attacker dies (and especially if they take one group member down with them) - that's a huge disruption. And for the attacker themselves - that's just content. They'll respawn and come back to do the same thing again, especially if the group fought back and the attacker didn't get corruption.

But I'm pretty sure this will be a somewhat common occurrence, so some players will definitely get filtered out because of it.

Post by Okeydoke on 2023-01-03 23:03:52

We have not received permission from Okeydoke to share this post.

Post by Solvryn on 2023-01-04 00:21:22

We have not received permission from Solvryn to share this post.

Post by Villefort on 2023-01-04 03:50:51

We have not received permission from Villefort to share this post.

Post by Dygz on 2023-01-04 18:29:41

We have not received permission from Dygz to share this post.

Post by Okeydoke on 2023-01-04 20:19:17

We have not received permission from Okeydoke to share this post.

Post by Dygz on 2023-01-04 21:23:17

We have not received permission from Dygz to share this post.

Post by Strevi on 2023-01-04 21:45:36

We have not received permission from Strevi to share this post.

Post by Dygz on 2023-01-04 22:03:41

We have not received permission from Dygz to share this post.

Post by Ludullu on 2023-01-04 22:06:59

We have not received permission from Strevi to share the quoted post.
I mean, that's gonna be the 20% of dungeons. Instanced content is pve-only (well, outside of arenas obviously and potentially castle sieges).

Post by Strevi on 2023-01-04 22:11:15

We have not received permission from Strevi to share this post.

Post by Dygz on 2023-01-04 22:15:15

We have not received permission from Dygz to share this post.