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Because in all cases where the green would/could fight - he wouldn't be a damn green. No one is forcing you to take the BH job, but if you took it - why in the hell would you not do it then?
If the green is a fighter, he'll just fight back when the attacker strikes him. If the green wants to punish the red on their own - they're always free to do that and I will always hope that all greens will.
But for literal thousands of players who don't care about pvp, but who will still play the game, farm shit and sell it to pvpers, and support nodes and whateverthefuckelse - why wouldn't you want to keep those players in the game for longer?
And again, my suggestion is to reduce corruption gain values so that more people feel safer about attempting PKs, so I'm in no way protecting or deifying the greens. I just want to counterbalance all those more common deaths and it just so happens that the game already has a system that's meant to hunt the PKers. So I see no reason why that system shouldn't be a bit deeper and more interconnected with other systems rather than just being a dumbass "anti-pk" content.
Literally anyone can do anti-pk content, as you have just pointed out. Any green player is so damn buffed against Reds that it's crazy and has already garnered some complaints. I want Ashes to have a system that would instead shift the burden of killing the Red from greens to BHs. And I just fucking remembered, THIS WOULD HELP THE REDS EVEN MORE! If the greens attack reds less frequently, the reds won't fall down a corruption spiral and instead will just participate in normal pvp against a BH.
So PKers have a better life, greens have a better life and BHs garner good rep with the greens, have good pvp against reds and get a fucking reward on top of that. I cannot understand why you consider this a bad system. Literally everyone gets something good out of it, and if anything the greens get the short end of the stick in this deal.