Things we DON'T like about AoC.

Post by Songcaller on 2023-01-04 17:29:08

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Post by Ludullu on 2023-01-04 17:45:35

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https://ashesofcreation.wiki/Corruption
If a combatant player, or their summon, kills a non-combatant player, including any of their controlled entities, such as their battle pet, mount, or summon, the player's character will be flagged as corrupted.[9][10][2]

Post by Mag7spy on 2023-01-04 17:50:15

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Post by Songcaller on 2023-01-04 17:55:43

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Post by Ludullu on 2023-01-04 17:55:47

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To me going Red is still about taking someone's farming spot away rather than pretty much any other reason. And if that spot is somewhere deep in a dungeon, unless the green can respawn in the neighboring room - that's several minutes of traversing the dungeon to get back to the same spot.

If the green didn't fight back and decided to just run away - good for me, I'm not corrupted but I still got the spot. Either that green won't come back cause he's not a fighter or if he comes back - I just flag up first against him and still put him in an unfavorable position (in case he cared about who struck first).

This is why I think that returning mats to a green would be fine (that is, again, if the red is even killed), because the disruption has already happened. And the scale of that disruption could vary from "the green just got here and hasn't killed a single mob or gathered a single item" to "he's been farming this spot for hours now and has a shitton of resources on him". But at that point it'll be on the green to decide if he wants to risk his loot or not.
But no matter what he decides, my main goal with attacking him was to remove him from the premises.

And all the PKers who kill others purely for their resources or just for fun should be properly hunted, just as a robber or a murderer would be irl. And the BH would be different from a random green, because the BH is paid by the government to find and kill the Red, while the random green would just be a vigilante of sorts whose reward would be purely the Red's loot rather than something bigger.

Post by Ludullu on 2023-01-04 17:56:58

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I was just providing a clarification on a point. And I explained my position in the next post.

Post by Songcaller on 2023-01-04 18:00:12

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Post by hleV on 2023-01-04 18:11:49

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Post by Ludullu on 2023-01-04 18:13:34

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Because in all cases where the green would/could fight - he wouldn't be a damn green. No one is forcing you to take the BH job, but if you took it - why in the hell would you not do it then?

If the green is a fighter, he'll just fight back when the attacker strikes him. If the green wants to punish the red on their own - they're always free to do that and I will always hope that all greens will.

But for literal thousands of players who don't care about pvp, but who will still play the game, farm shit and sell it to pvpers, and support nodes and whateverthefuckelse - why wouldn't you want to keep those players in the game for longer?

And again, my suggestion is to reduce corruption gain values so that more people feel safer about attempting PKs, so I'm in no way protecting or deifying the greens. I just want to counterbalance all those more common deaths and it just so happens that the game already has a system that's meant to hunt the PKers. So I see no reason why that system shouldn't be a bit deeper and more interconnected with other systems rather than just being a dumbass "anti-pk" content.

Literally anyone can do anti-pk content, as you have just pointed out. Any green player is so damn buffed against Reds that it's crazy and has already garnered some complaints. I want Ashes to have a system that would instead shift the burden of killing the Red from greens to BHs. And I just fucking remembered, THIS WOULD HELP THE REDS EVEN MORE! If the greens attack reds less frequently, the reds won't fall down a corruption spiral and instead will just participate in normal pvp against a BH.

So PKers have a better life, greens have a better life and BHs garner good rep with the greens, have good pvp against reds and get a fucking reward on top of that. I cannot understand why you consider this a bad system. Literally everyone gets something good out of it, and if anything the greens get the short end of the stick in this deal.

Post by Songcaller on 2023-01-04 18:22:33

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Post by Strevi on 2023-01-04 19:32:33

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Post by Songcaller on 2023-01-04 19:46:21

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Post by Strevi on 2023-01-04 19:55:48

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Post by Songcaller on 2023-01-04 20:07:04

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Post by Strevi on 2023-01-04 20:13:08

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Post by Songcaller on 2023-01-04 20:17:05

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Post by Okeydoke on 2023-01-04 20:30:56

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Post by Azherae on 2023-01-04 20:33:16

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I feel like since it is confirmed that even 'forced mana reduction/drain' effects don't affect Green Players, it's unlikely that Steven doesn't mean exactly what is said.

It didn't seem like an 'off the cuff answer' when it was given, to me, but that might be my bias since it was my question.

Post by Ludullu on 2023-01-04 20:53:09

As we've discussed before, L2 didn't let you use CCs against "greens" either. Dunno about AA though. So it's not like this came purely as a response to some random YT vid.

Post by Songcaller on 2023-01-04 20:59:44

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Post by Strevi on 2023-01-04 21:39:12

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Post by Songcaller on 2023-01-04 21:40:56

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Post by Okeydoke on 2023-01-04 21:41:52

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Post by Okeydoke on 2023-01-04 21:55:44

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Post by Ludullu on 2023-01-04 22:01:55

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Literally Lineage 2. You dropped full gear (even the one you were wearing) if you died to mobs, so there were full gank squads of classes with stuns just running around stunning "greens" who were engaged with mobs.
Here's a video of top losses on the classic servers. (you can autotranslate CCs)
https://www.youtube.com/watch?v=_NqJFqpRBgg

They mainly show war-based kills or even a full scam at the end, but the same principle applied to people stun-locking "greens" until they died to mobs.
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Ttk is supposed to be long, so I doubt that a single CC would decide the fight, but even if it did - the first attacker could make their biggest attack first, so the green then has the ability to CC the purple and retaliate. Seems quite fair to me.
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Reds are the scourge of the earth in Ashes. They have no rights and should be hunted and killed. But I agree that sending them on a downward corruption spiral could be very bad (especially in cases of casual PKing), which is why I want the BH system to be the main source of PKer deaths and I think there's a way to force that onto people through particular designs.
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I do hope they manage to balance the system well enough to satisfy as many people as possible (on all sides, not just the super pvers).

Post by Okeydoke on 2023-01-04 22:02:06

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Post by Ludullu on 2023-01-04 22:03:19

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Only CCs that were directly tied to damage dealing abilities. So mainly Stuns. Pretty much no other CC worked.

Post by Songcaller on 2023-01-04 22:10:42

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Post by Ludullu on 2023-01-04 22:17:35

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Yeah, my idea is to force people to do good, because I fucking know for damn sure that the absolute majority never will. Just how the corruption system has ways to stop genocide of greens, because Intrepid know that people would do that, I want a system that would force people to be good to others :)

Post by Strevi on 2023-01-04 22:21:32

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