Post by Ludullu on 2023-01-13 21:09:23
And all those who find this kind of system unfun now have the session-based games. And yet all the rpgs still sell just fine, because they have their audience who likes them exactly the way they are and have been.We have not received permission from KingDDD to share the quoted post.
Only those who have invested enough time into something can partake in the peak content of that something. Levels are just a representation of that invested time.We have not received permission from KingDDD to share the quoted post.
Like I said before, you can be a pirate w/o leveling up to max, but those who have leveled up to max (and invested way more time in the game to do that) will be much stronger than you. In other words you'll be a casual and they'll be the hardcore players. And your casual place is at the bottom of the ocean, because your ship got sunk by a stronger foe.
I'm sure that it takes a ton of time for a group of new Sea of Thieves players to start playing "perfectly" together as a proper group. And that's not counting all the years of prior shooter practice that they've most likely had. AoC will make you play in a group of 8 players, who'll have to learn all their abilities and spells perfectly, all their synergies and combos perfectly, learn all the details and intricacies of character control - then add that all together and learn how to play as an 8-man group who moves like a single unit. Once they learn that, they'll need to then find a guild who'll accept them and then learn to play with that guild.
I'd imagine that for the majority of people that would take the 45 days of 4-6h of gameplay that Intrepid are shooting for. Even if for some dumb reason Intrepid literally gave you a ready character that you don't need to build up - you'd still need to spend all that time to learn how to play the game. It's just that, instead of doing that Intrepid decided not to reinvent the wheel for the hundreds time and just stick to a good ol' well-tested leveling design.
Though again, we've heard no real info on how ship combat will work, so you literally have no clue whether you'd even need to get to max lvl in order to become a successful pirate.