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It's a single player game. You're not paying to "win" anything. Any content in the game can be completed w/o spending a single dime, it just takes time, just as any other rpg.
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Yes, indeed, the mmoRPG genre is saturated with people looking for a new mmoRPG, what a surprise. It's as if I said that rpgs sell well even though they have leveling in them.
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DMC is a single player game where you only learn a single set of abilities. MMOs by default are multiplayer games where you learn more than one set of abilities. Doubly so in the case of Ashes, because you not only need to learn how to play well with others, but also need to know how to fight against other classes in pvp, so you ideally need to learn their class to, if you want to be the best at pvp.
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What mmos were those? Did they have any mechanics that encouraged high lvl players to interact with lower lvl players?
https://ashesofcreation.wiki/Mentor_program
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As Ashes will have an action combat aspect in its design, you do in fact get to "skip" quite a bit of the game. Your innate knowledge will let you win pvp more often all throughout your way to higher lvls, because, as you said, most people will be around 50th% of player skill, while you're in a higher one.
And all the people who don't just lvl up their characters to max immediately will be even more likely to be weaker at pvp, so you'll probably win even more. And Ashes will encourage them to not immediately lvl up, as have been stated in this thread a hundred times already.
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All that gear would most likely be gated by difficulty of content. And as a lot of gear in Ashes will come from bosses that would require 8-40 people, you'd need to know how to play with other people in order to acquire it. Learning how to play with people would take time. Lvls are just a representation of you spending that time in the game, nothing more.
Though no, that's not true. There is more to lvls. They're also the representation of your character's progress. And in RPGs you're playing the character and not yourself, so your pure irl skill doesn't matter as much. The lvls show how "old" and experienced your character is. By doing quests, fighting mobs and bosses, exploring the world and all the other stuff your character will grow which will be shown through your lvl#
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So you started at 3k and then were doing activities that led to you getting up to 6k? It's as if you'll start at lvl1 in Ashes, do activities in the game, and by a miraculous happenstance get to lvl50. And surprisingly enough people around you will most likely be of the roughly the same lvl, just as they were in dota.
BUT WAIT THERE'S MORE!
You'll be doing similar activities at all lvls, because Intrepid's aiming at making the leveling process fun from lvl1. So you're not in fact gated at any point. You're just moving upwards in the difficulty of the content, just as you are in dota when moving up the ladder. And just like with dota's different game modes, you'll be able to do a ton of other content in Ashes w/o needing to vertically level up.