Post by Azherae on 2023-01-14 02:15:37
So, one of the things I liked most about Alpha-1 was that it used the EXP per kill system that I'm used to from my favorite game.
Kill an enemy at your level solo and get 100 exp.
Kill an enemy 5 levels above you solo and get 300-400 exp.
Kill an enemy 8 levels above you solo and get 550 exp (it seemed like it capped here, so I didn't bother killing things 9-10 levels over, and they were hard to find because technically unless you sat around waiting for exactly those ones and only those ones, you'd level up too fast to get good data).
But Intrepid is always taking feedback and things are always subject to change, so I'm kind of interested to know if most people would want this changed, since I'm still really looking forward to it.
Games that just give a relatively flat exp value per enemy tend to have 'grind efficiency calculations' that I dislike, but maybe I've just never experienced it in a good way?
Kill an enemy at your level solo and get 100 exp.
Kill an enemy 5 levels above you solo and get 300-400 exp.
Kill an enemy 8 levels above you solo and get 550 exp (it seemed like it capped here, so I didn't bother killing things 9-10 levels over, and they were hard to find because technically unless you sat around waiting for exactly those ones and only those ones, you'd level up too fast to get good data).
But Intrepid is always taking feedback and things are always subject to change, so I'm kind of interested to know if most people would want this changed, since I'm still really looking forward to it.
Games that just give a relatively flat exp value per enemy tend to have 'grind efficiency calculations' that I dislike, but maybe I've just never experienced it in a good way?