Post by Azherae on 2023-01-30 18:32:45
So, now that we know the Tank will in fact have a decent amount of CC, and that CCs seem to (at the moment), combine 'raw', i.e. you can expect that Status A doesn't PROTECT from also getting status B, it just upgrades to Status C...
How do people prefer mobs to experience CC chains?
Let's assume that the same area from the Tank Showcase was undertaken by a larger party, but instead of adding the other four archetypes, you just added 4 more Tanks.
Functionally you could just 'make sure mobs never get to do anything' if they have no CC Protection. But on the other hand, it might feel bad to 'CC a mob, then be unable to CC it again to stop a big ability because you just did that'.
Any opinion on how this should be approached?
How do people prefer mobs to experience CC chains?
Let's assume that the same area from the Tank Showcase was undertaken by a larger party, but instead of adding the other four archetypes, you just added 4 more Tanks.
Functionally you could just 'make sure mobs never get to do anything' if they have no CC Protection. But on the other hand, it might feel bad to 'CC a mob, then be unable to CC it again to stop a big ability because you just did that'.
Any opinion on how this should be approached?