Threat management is not fun. For anyone.(Derailed, Discuss MMOs instead)

Post by Sathrago on 2023-01-31 07:12:10

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Post by Ludullu on 2023-01-31 07:19:26

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If the tank has a massive advantage on threat gen, the game just becomes the classic "stand in one place and taunt everything that moves, while the others are just doing dmg/healing". Which is boring and the reason why some people want the system to be better.

Post by Stalwart on 2023-01-31 07:23:55

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Post by Ludullu on 2023-01-31 07:44:18

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And all of this would still be true with what I'm saying.
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And I want even more mechanics :) Having the boss and adds stay on the tank at most (if not all) times seems boring to me. Obviously all the other mechanics would remain, but tank could still be doing more or at least doing different stuff than just keeping aggro with taunt skills.

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Post by Stalwart on 2023-01-31 07:48:00

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Post by Ludullu on 2023-01-31 07:54:46

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The forcefield from the showcase provides another style of gameplay. Instead of just taunting the mobs, the tank can protect others by absorbing the damage meant for them. Mob/boss atks could be treated as action/projectile-based and the tank would have to move to the aggroed partymate and protect them with abilities similar to that forcefield.

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And I'm talking about a purely tank-related feature that has pretty much nothing to do with dps or whatever they're doing.

Like, literally nothing has to change for any other class. The boss would just lose aggro more often and the tank would have to react to it by using protective abilities similar to the forcefield from the showcase.

Post by Ludullu on 2023-01-31 07:55:54

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You seemed like a reasonable person before. I guess my assumption was wrong. You comments lately come off way too trolly and pointless.

Post by Stalwart on 2023-01-31 08:01:23

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Post by Ludullu on 2023-01-31 08:08:01

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That's why I think tanks should have a "link" with the boss that would tell them the next target of aggro (not purely threat-based), with maybe a second or two to react. The tank would need to communicate with the rest of the party and the dps could adjust to the movement of the boss.

In other words, I just want something new rather than holding the boss in one place and waiting till dps do their job. I'm also thinking about it from the tank's perspective because I'm gonna be a tank and I want this kind of gameplay rather than the classic taunting.

Post by Stalwart on 2023-01-31 08:19:09

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Post by NishUK on 2023-01-31 08:27:13

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Post by Ludullu on 2023-01-31 08:34:04

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Like I said, the mechanics would still be all the classics from other games. The tank would just have a single other method of upholding the threat - protecting others through actions that are not just "cast a defense buff on them". There already are similar mechanics in different games (I think FF14 has that tank dome iirc), I just want them to be more frequent than just a one- or two-off thing during an entire raid.

Post by NishUK on 2023-01-31 08:36:19

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