Enemy of the State: The Public Enemy

Post by JamesSunderland on 2023-02-06 20:36:47

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Post by Ludullu on 2023-02-06 20:51:09

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Yes to all others except for this one. Purely because we lack information on how that negative reputation is acquired. If you can get enough of it through just failing some quests or anything like that - some casual players might suddenly become flagged against everyone around them and just die on the spot :D

Maybe if there's an appeal system that shows how you became EotS and the mayor can acquit you asap - then I'd be fine with that.

Outside of that, the system definitely seems quite interesting and could lead to a ton of cool player interactions.

I'd imagine there's gonna be some sort of cost for the mayor to declare an EotS, so I'd like if that cost was related to the reputation values. An already shitty player, that's on their way to automatically becoming EotS, would barely cost anything to get declared upon, while a great helper would cost a ton if, for whatever reason, mayor wanted to fuck them over.

Maybe even relate this system to the node happiness system. If mayor EotS's someone with negative rep, it'll increase the happiness of NPCs. And the opposite if reversed.

Post by Azherae on 2023-02-06 20:54:36

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Yes to all others except for this one. Purely because we lack information on how that negative reputation is acquired. If you can get enough of it through just failing some quests or anything like that - some casual players might suddenly become flagged against everyone around them and just die on the spot :D

Maybe if there's an appeal system that shows how you became EotS and the mayor can acquit you asap - then I'd be fine with that.

Outside of that, the system definitely seems quite interesting and could lead to a ton of cool player interactions.

I'd imagine there's gonna be some sort of cost for the mayor to declare an EotS, so I'd like if that cost was related to the reputation values. An already shitty player, that's on their way to automatically becoming EotS, would barely cost anything to get declared upon, while a great helper would cost a ton if, for whatever reason, mayor wanted to fuck them over.

Maybe even relate this system to the node happiness system. If mayor EotS's someone with negative rep, it'll increase the happiness of NPCs. And the opposite if reversed.

This. All this.

If you ever want 'PvP and adversarial incentives' design suggestions this is the person to ask.

Post by JamesSunderland on 2023-02-06 21:05:18

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Post by Ludullu on 2023-02-06 21:12:10

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Yeah, there's a thin line between what should and should not be allowed. The lack of info of all the other systems impacts this as well.

What are the exact effects of overfarming? What if that citizen overfarmed to trigger them on purpose cause they knew how to use them for the benefit of the node?

What if the node just so happened to get a ton of bots as citizens and the negatively reputable person just PKed them all to help out others?

What if some guild decided to buy out all the local resources from the market as some economic warfare ploy and the person in question decided to raid those caravans to bring some stuff back?

All of those could be seen as "bad actions" by the system, while they had good intentions behind them. This is another reason why I'm not sure if a citizen should be able to become EotS. But I'm definitely opened to that being the case if the system is deep enough and well-thought out.

Post by JamesSunderland on 2023-02-06 21:18:50

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Post by Voxtrium on 2023-02-06 21:25:14

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Post by Vaknar on 2023-02-07 17:36:36

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Post by Strevi on 2023-02-07 18:03:18

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Post by Depraved on 2023-02-07 18:14:04

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Post by JamesSunderland on 2023-02-07 21:46:54

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Post by Depraved on 2023-02-08 09:15:38

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Post by Strevi on 2023-02-08 11:29:54

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Post by Depraved on 2023-02-08 12:05:01

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Post by Strevi on 2023-02-08 13:37:41

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Post by daveywavey on 2023-02-08 14:19:23

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Post by JamesSunderland on 2023-02-08 18:22:11

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Post by JamesSunderland on 2023-02-08 18:26:32

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