How is AoC going to incorporate all level of players in node warfare?

Post by Kesthely on 2023-02-09 13:45:36

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Post by Azherae on 2023-02-09 20:05:22

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I'm trying to keep track of this conversation, and I think I was managing up until this post.

Mind pointing out where this was implied? Doesn't need to be 'said', just implied.

Post by Okeydoke on 2023-02-09 21:07:02

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Post by Ludullu on 2023-02-09 22:03:07

I'd want smth like this :)
jjjwyoaeycmj.png

Early power growth is quite fast, but it gets way slower and the difference between each stage of progress lessens the further you progress.

Post by Noaani on 2023-02-10 01:48:42

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Post by Ludullu on 2023-02-10 10:22:43

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This definitely sounds like a p2w problem rather than a gear gap one. If p2w allow people to jump several lvls of character progress - obviously those characters will become stronger than those who haven't cleared those lvls.
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This is why I never stopped OEing my gear in L2. Even a 1% boost could give me an edge in a fight :)

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There is no separation between pve and pvp when it comes to player power, so yes, that graph would apply to both and pve design would have to account for that.
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Considering the tools that a party brings, and the buffs that other classes will probably provide, I'd say a range of 1v2 - 1v4 would be reasonable. And that range would depend on which classes that one dude's fighting. If he's a rogue that's bad against tanks and rangers and he's fighting a healer+bard+mage+summoner - I'd say the rogue should be able to beat them through proper approach to the fight and perfect use of his abilities.

If that rogue is fighting a tank+ranger combo - he better be ded.

Post by Noaani on 2023-02-10 18:38:42

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