Corrupted players can't /trade or use storage.

Post by Arya_Yeshe on 2023-02-25 22:39:57

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Post by Azherae on 2023-02-25 22:59:51

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My largest (currently unfounded) concern here, is that this is the first sign of what I would consider an actual slippery slope. Most of the time it's just a random, as you said, emotional argument, from someone, myself included, about why they don't like something that the interaction will lead to.

This is the first one (not even the Open Seas thing counted, for me) where I think it actually changes the concept of the game itself.

If I kill player A every time I see them and take their stuff, and imagine that somehow I keep managing to survive this while red, if that player eventually argues 'why is she attacking me? this is griefing, clearly she is not achieving anything other than disrupting my gameplay because she can't trade or store all the items she is taking from me anyway if she is so Corrupted '...

I feel like that person now has a 'valid argument'. Of the type that could 'need to be reviewed'. Whereas before, I could have been 'killing them every time I see them just because' but ALSO because I could reasonably be profiting from doing so, it was 'part of the game'. My target would have to accept 'Azherae stands to benefit from killing you if you happen to have items she wants, so PK is valid and Corruption should handle this, it is not griefing'.

Now, I'm not sure it would pass. For now I'll just assume that it will. But this seems like an easy way to make the argument that 'A Perma-Red Bandit is just a griefer because they could never reasonably escape with their loot anyway'.

Post by Okeydoke on 2023-02-26 02:03:38

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Post by Arya_Yeshe on 2023-02-26 02:06:03

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Post by Ludullu on 2023-02-26 03:53:52

What if?! WHAT IF?! This was just a preparation for a reveal of Intrepid following my suggestion and making corruption cleansing pace faster and linking victim loot to them and adding a BH system that promotes returning of that loot, and PKer's items will only start dropping after all of the victim's loot drops?!?!
l04up5eef5w3.png

Post by Hinotori on 2023-02-26 04:53:00

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Post by Xenra on 2023-02-26 09:28:11

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Post by Veeshan on 2023-02-26 17:24:55

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Post by Songcaller on 2023-02-26 19:48:37

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Post by Noaani on 2023-02-26 20:56:44

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Post by tautau on 2023-02-26 21:55:17

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Post by Ludullu on 2023-02-26 22:24:16

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Iirc Intrepid said there'd be an area around important locations (like dungeons, roads, etc) that people wouldn't be able to set their freehold on. And with the game growing in size by a fair bit, I'd imagine that this area can be even bigger than it was previously planned.

Either way, I just think that all these evergrowing negative corruption designs will just turn the game into a "toggle pvp" mmo. With the toggle being the pvp events. Maybe that's exactly what Steven wants, but then I would've liked him to say so a long time ago. But alas.

Post by Songcaller on 2023-02-26 22:26:36

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Post by Arya_Yeshe on 2023-02-26 23:32:33

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Post by George_Black on 2023-02-27 01:13:18

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Post by Okeydoke on 2023-02-27 01:30:50

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Post by Noaani on 2023-02-27 01:34:32

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Post by superhero6785 on 2023-02-27 03:44:20

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Post by Okeydoke on 2023-02-27 04:05:59

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Post by Noaani on 2023-02-27 04:16:08

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Post by Ludullu on 2023-02-27 04:21:13

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That is if it is in fact "quickly", which I kinda doubt at this point. And as much as some of us will give feedback to keep it quick, I'm 100% sure there'll be x1000 voices yelling at Intrepid to make it super slow.

This is why I was heavily coping in my first comment on this page. There's the smallest sliver of chance that at least the first 2-3 PKs won't make you grind mobs for several hours.

Post by Noaani on 2023-02-27 04:27:35

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Post by Ludullu on 2023-02-27 04:31:24

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Definitely hope we can see node allegiances in player nameplates. That would play into the "node is your highest allegiance" design goal.

Post by Noaani on 2023-02-27 04:47:07

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Post by Noaani on 2023-02-27 04:49:26

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Post by Ludullu on 2023-02-27 04:55:35

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Then you have a very positive outlook on the potential balancing of corruption cleansing speeds. Cause to me "way longer than L2's" means a shiiiiitton of grind. L2 was hella grindy so it made sense that you'd need to kill a ton of stuff to remove your karma. But Ashes is not supposed to be grindy, yet corruption cleansing will supposedly take longer than L2? Make that make sense.

I think that Steven doesn't have a concrete idea of where he wants the balancing to be, so he just keeps telling all the carebears "don't be afraid, corruption will stop everyone from killing you" and in the process he has put himself pretty much in the area of togglable pvp, because at some point no sane person would risk even attacking someone due to potential penalties being way too damn high.

I hope I'm wrong and I will definitely give as much feedback to try and change the balancing if I'm not wrong, but right now the trend definitely leans towards the carebeariness of it all.