Post by Azherae on 2023-02-25 22:59:51
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My largest (currently unfounded) concern here, is that this is the first sign of what I would consider an actual slippery slope. Most of the time it's just a random, as you said, emotional argument, from someone, myself included, about why they don't like something that the interaction will lead to.
This is the first one (not even the Open Seas thing counted, for me) where I think it actually changes the concept of the game itself.
If I kill player A every time I see them and take their stuff, and imagine that somehow I keep managing to survive this while red, if that player eventually argues 'why is she attacking me? this is griefing, clearly she is not achieving anything other than disrupting my gameplay because she can't trade or store all the items she is taking from me anyway if she is so Corrupted '...
I feel like that person now has a 'valid argument'. Of the type that could 'need to be reviewed'. Whereas before, I could have been 'killing them every time I see them just because' but ALSO because I could reasonably be profiting from doing so, it was 'part of the game'. My target would have to accept 'Azherae stands to benefit from killing you if you happen to have items she wants, so PK is valid and Corruption should handle this, it is not griefing'.
Now, I'm not sure it would pass. For now I'll just assume that it will. But this seems like an easy way to make the argument that 'A Perma-Red Bandit is just a griefer because they could never reasonably escape with their loot anyway'.