Post by Ludullu on 2023-02-26 03:30:53
Taxes are taxes! Everyone pays and no one can escape. Also, quite a lot of crafters won't be buying mats, they'll be provided them.
Yeah, or just a circle of friends sharing everything with each other. Or crafters helping out their nodemates for no price (I know I will do this).We have not received permission from Gizban to share the quoted post.
https://ashesofcreation.wiki/Crafting_stationsWe have not received permission from WeGbored to share the quoted post.
That's a skill issueWe have not received permission from Xnate13X to share the quoted post.
Could you explain the implications of this that make you dislike it? And what if that cost was just an automatization of the "gets consumed on each craft" item? So the station at a node would consume that item automatically and you'd be paying for that, while crafts at a freehold or just the player shop at a node would require that item from the crafter themselves.If the gold cost is 'to rent the crafting station' or 'to repair it', I don't like it.
Could you explain the implications of this that make you dislike it? And what if that cost was just an automatization of the "gets consumed on each craft" item? So the station at a node would consume that item automatically and you'd be paying for that, while crafts at a freehold or just the player shop at a node would require that item from the crafter themselves.If the gold cost is 'to rent the crafting station' or 'to repair it', I don't like it.
Item acquisition could come in whatever way and on whatever lvl, from mob drops at lvl1 to some artisan profession at the top lvl of progress. Nodes could have these items as task requirement, so even lowbies that have no friends could be a part of the crafting system and get paid on top of that.
I'd imagine node tasks would pay out money as a reward. That money would have to come from taxes and any type of npc transactions within the node (unless Intrepid want to have a neverending stream of money for players). So I think that having money-based automated station refueling/repairs would be fine, if it was in the context of "this money pays for the tasks that the node gives out". And the flow of money itself could be controlled by the world manager and depend on whatever Intrepid sees necessary for their economy.If that sort of stuff just 'happens because you throw Gold at it and some NPC magically repairs the station' then it's a gold sink, not a player interaction, and economically, this can cause some issues. Not saying it would. Without knowing what their Economy Designer has in mind, there's no way to say with certainty, it would just make me cautious.