Post by Ludullu on 2023-03-07 15:28:34
All pvp events have their own goals which provide the risk/reward situation. We still gotta learn what kind of risk caravan attackers have (cause "muh progression points" ain't fucking it), but outside of that: guild wars cost money for the attackers but they might lose or the victim just surrenders and the attackers get less money in return; node wars are kinda as vague as caravans rn cause we don't have any info on them, but maybe failing to achieve the goal of the war within reasonable time or after some attempts will do smth?
Pvp events can't have mat drop, because events don't limit pvp, which means that people will be dying dozens of times a day. We already have gear decay (which I think will go away), so that's already a mat think, which is effectively a gear think on a larger scale. If you add harsher penalties to event deaths - fucking no one will participate in wars and you'll have yourself a god damn pve game.
Pvp events can't have mat drop, because events don't limit pvp, which means that people will be dying dozens of times a day. We already have gear decay (which I think will go away), so that's already a mat think, which is effectively a gear think on a larger scale. If you add harsher penalties to event deaths - fucking no one will participate in wars and you'll have yourself a god damn pve game.