Corrupted players can't /trade or use storage.

Post by Veeshan on 2023-03-05 15:12:26

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Post by Depraved on 2023-03-06 13:51:36

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Post by Veeshan on 2023-03-07 01:39:41

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Post by Noaani on 2023-03-07 09:00:59

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Post by Veeshan on 2023-03-07 10:06:33

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Post by Arya_Yeshe on 2023-03-07 10:13:48

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Post by Ludullu on 2023-03-07 15:28:34

All pvp events have their own goals which provide the risk/reward situation. We still gotta learn what kind of risk caravan attackers have (cause "muh progression points" ain't fucking it), but outside of that: guild wars cost money for the attackers but they might lose or the victim just surrenders and the attackers get less money in return; node wars are kinda as vague as caravans rn cause we don't have any info on them, but maybe failing to achieve the goal of the war within reasonable time or after some attempts will do smth?

Pvp events can't have mat drop, because events don't limit pvp, which means that people will be dying dozens of times a day. We already have gear decay (which I think will go away), so that's already a mat think, which is effectively a gear think on a larger scale. If you add harsher penalties to event deaths - fucking no one will participate in wars and you'll have yourself a god damn pve game.

Post by Veeshan on 2023-03-07 15:35:56

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Post by Depraved on 2023-03-07 15:45:09

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Post by Arya_Yeshe on 2023-03-07 15:45:22

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Post by Ludullu on 2023-03-07 16:39:11

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War goals could require caravans or could require transfer of good to a specific known location. And if you want to prevent the other side from achieving their goal, all you need to do is stand between them and their goal.

All of that can be done w/o stripping all the resources from people.
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If they can farm naked during a war - they deserve to do whatever they want.

And if anything, I expect people to avoid goals because ffa pvp means fights for farming locations w/o going corrupt. And if you're on the stronger side, then you might get some free money on top of that farm.

The base cost of a wardec should be considered as pay for free farming or for goal rewards. Cost of wardec against a weaker guild should be pretty high, but the cost of their surrender should just be a bit lower (equal at worst). But to a weaker guild that price would be enormous, so they'd either go broke or suffer the prolonged war. And obviously an alt guild would just pay it off w/o issue, but if the stronger guild figures out that it's an alt guild - they can try to run them dry by wardeccing them over and over (at maybe some cost, or no cost at all if you get your full money back).

But the stronger guild shouldn't just benefit from randomly wardeccing weak guilds.

Post by Noaani on 2023-03-07 19:10:38

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Post by Vaknar on 2023-03-08 22:19:14

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