Is there enough 24/7 structured PvP available?

Post by Kilion on 2023-03-07 08:49:14

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Post by Vargos on 2023-03-07 08:58:36

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Post by Ludullu on 2023-03-07 17:07:26

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The penalties are there if you die as a Red, but we don't know how harsh the corruption clearing speed will be on release.
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Like I said, save time, save resources, remove an annoying pest that keeps hitting you over and over and might even bring mobs to you (if that's possible).
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Just plan better for the future. We don't know whether you can or cannot have several registrations for sieges, so, considering that sieges will always be during prime time, as long as you plan ahead accordingly you'll have yourself a daily dose of mass pvp all across the world.

Vertical movement through a continent is ~30m, so even if you had to move from top northern point of one continent to the bottom southern point of another one - that's still 45m at worst. And you can do this running either before the siege or after (to your tomorrow's siege).

And on the way there you might run across random purple players or caravans or any other interesting content. And of course there's gonna be the seas between the continents, so probably some pvp there.

And in case we can't multi-register - I'll definitely give feedback to change that.
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Wardecs might only require one side to begin. But we'll have to see if that's the case on release.
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That'll depend on how fast we can clear the corruption and how fast a full party can come back to the same location.
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Most likely not, because Ashes is not a "get your desired content w/o any issue or anyone in the way". If Intrepid succeed in balancing their game's PvXness, you'll constantly have breaks from pve with pvp and you'll need to finish pvp in order to pve. These constant breaks slow down your progress, which allows Intrepid to stay ahead of that "soft cap" with their content. Which then keep up the cycle of pve>pvp>pve.

Though again, there'll be arenas with seasons, there'll be mayoral/castle/private caravans running around, guild wars for pvp guilds (and potentially merc help for pve guilds), node wars for ease of "finding enemies", the damned seas, node ruins too (in case any of those node sieges end in destruction), and obviously any potential owpvp anywhere in the world.

Post by Xnate13X on 2023-03-07 18:01:10

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Post by Spif on 2023-03-07 20:05:24

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Post by Ludullu on 2023-03-07 21:13:35

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Unless this was the case in the very first chronicle or prelude - this is not the case in L2. You stay "green" when you hit a red. So it's the same as Ashes.
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I was talking about a party vs party situation, which would most likely happen around mobs, so the targeted party will already be under attacks. That party wouldn't flag back (according to your assumption), so attacking the healer with a tank would just start burning that healer's mana, would distract him from healing the party which could even lead to some additional green deaths and it would lead to the tank becoming a PKer. EZ life.

Obviously this will be gamed out to all hell, but that's the system Steven decided to go with because he likes it. But that gaming of the system is exactly why I think that majority of parties will just flag back to avoid overcomplication of their situation.

And I'll be definitely giving a lot of feedback to support the victim party in the situation where they get flagged upon while farming mobs. I've already done so in the past too.
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Yes, this is one of the things I kinda disagree with in the current design. I'd prefer if the severe harshness came on the 10th+ PK, rather than right from the start. And that harshness would immediately start scaling really high and the PK count removal methods would be very pricey.

This would allow people to PK here and there before either stopping completely (because even a single PK would cripple them) or spending a ton of time and resources to reduce the PK counter. But we'll have to see how it turns out.
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Oh, I'm sure Intrepid will be swarmed and drowned in feedback along the lines of "owpvp is bad, mkay". We've seen it a ton of times already in the past few years and the game is barely even known.

But again, it's Steven who wanted to have L2's owpvp system. If he wants to tune it to such a harsh degree that literally no one even dares to PK - then why in hell is the system even there. Now, if Steven changes his mind down the line and removes corruption all together, I'll just leave cause the game would no longer be for me, but I'd be very interested in seeing the general reaction of the backers and current supporters of the game, because removal of corruption (or maybe even just effective removal of it through bad balancing) would mean a pretty strong turn in one of the design's core pillars.

Post by Solvryn on 2023-03-08 01:20:55

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