Is there enough 24/7 structured PvP available?

Post by Kilion on 2023-03-08 10:11:32

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Post by Noaani on 2023-03-08 13:09:26

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Post by Songcaller on 2023-03-08 13:19:51

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Post by Noaani on 2023-03-08 13:26:35

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Post by Songcaller on 2023-03-08 13:35:00

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Post by Kilion on 2023-03-08 13:53:16

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Post by Songcaller on 2023-03-08 13:59:32

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Post by Arya_Yeshe on 2023-03-08 14:01:16

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Post by Noaani on 2023-03-08 14:01:18

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Post by Ludullu on 2023-03-08 14:18:47

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Except it won't be. They already said it won't be a deep dive into the dungeon. So we won't see what they've designed, because there's nothing to show. At best, we'll hear what they want to design, but I somehow doubt it.
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I think Noaani is talking more about the details and deeper designs rather than surface lvl "you'll need pve cause it has loot". How will bosses work? What will be the mechanics? How will you address pvxness of it all through those mechanics? What are your designs in relation to the plan of "content that can only be cleared by <10% of the playerbase"? What about solo/group content? What's gonna be the difficulty? That tank showcase was pisseasy even though you were supposedly in an 8-man location as a 4-man group.

Stuff like that, though even this is kinda surface-lvl, considering Noaani's standards.

In other words, we haven't heard any in-depth talks about the planned design. I'd even say that the only really deep knowledge we have is about the corruption system, because we've gotten a ton of small details about it somewhat recently. And the only final detail we gotta figure out there is the minute balancing of values, but that's done through testing so it makes sense that we don't know it now.

But everything else could be discussed as a design plan, even w/o showing a single thing. Intrepid should already have their designs written down and fully set. Hell, iirc they said they had that years ago. And the only two reasons I could see for why we haven't heard shit are: they didn't have anything to begin with or they had to throw all of that out the window due to whatever reasons.

If it's the latter - that's bad. And the fact that we haven't heard about the "throwing away of plans" in a supposed open development is also bad. And if it's the former - it's fucking atrocious and bordering on, not necessarily scam behavior, but the late classic style of "we gonna promise you the world and then try to somehow build it w/o a single idea how to do that". There's a word for that, but I forget it. Negligence maybe? I dunno.

And for my answer of "why are you even here if you don't believe" - I'm here for the owpvp aspect. I believe that I still have the chance to help them balance the corruption values in a way that doesn't kill off that owpvp. I have that belief because Steven comes from L2 and willingly decided to take its flagging system with him. Outside of that, I don't really care for much, cause my standards are almost on the floor.

Post by Songcaller on 2023-03-08 14:30:44

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Post by Arya_Yeshe on 2023-03-08 14:57:00

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Post by Gospell on 2023-03-08 15:35:03

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Post by Arya_Yeshe on 2023-03-08 15:52:44

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Post by Noaani on 2023-03-08 19:20:23

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Post by Kilion on 2023-03-09 06:30:31

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Post by Noaani on 2023-03-09 06:37:32

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Post by Ludullu on 2023-03-09 18:12:28

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Definitely not saying that the game will be shit. Just saying that expecting anything from the showcases is useless because there's nothing to show currently.

My main problem is with the absence of deep design meat in the showcases. Yes, I'm not a designer, but I'd assume that your experience with power plants design tells you that one does not build up a whole damn building w/o knowing what's gonna be inside.

We're the customers who'll be directly influenced by that plant and its success, in turn, is kinda dependent on us. So if we visit the construction site and ask "how are things going? You've got a pretty building there, hope everything's great on the inside too". And the building company says "oh, yeah, we'll definitely have great insides. It's gonna be great. We can't tell you how many people the plant can serve, cause we don't wanna tell you how many turbines (or whatever is used in the plant) will be installed".

Would that be a good practice for a power plant building process? Its customers not knowing the important information several years into the process and a fair bit of money that came in from the customers to support the company.

Cause obviously I dunno the intricacies of game dev, but it somehow feels bad when we don't get information about the important parts of the game this deep into the development. I get that NW's "alpha" was probably just for show, but the fact that they changed one of the biggest parts of the game not too long from the release (and the resulting quality of the game) shows quite well that not having a strict design direction is bad for the game. Of course you can always adjust a few things here and there, or balance a few details, but making a 180 in design is probably bad.

And so far we've seen a "pretty building", but barely anything in terms of what's gonna be inside that building.

Post by Arya_Yeshe on 2023-03-09 18:21:39

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Post by Songcaller on 2023-03-09 18:52:34

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Post by Ludullu on 2023-03-09 18:56:05

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Bacon left though.

Post by Songcaller on 2023-03-09 18:56:36

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Post by Ludullu on 2023-03-09 18:57:33

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It's been over a year I think :D So you REALLY don't.

Post by Songcaller on 2023-03-09 18:58:22

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Post by Noaani on 2023-03-09 19:18:17

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Post by Depraved on 2023-03-10 04:39:07

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Post by Kilion on 2023-03-10 06:00:43

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Post by Noaani on 2023-03-10 06:49:56

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Post by Spif on 2023-03-10 21:45:58

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Post by Azherae on 2023-03-10 21:50:15

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I'd be very surprised if not. We already saw some of these being sorta-tested in Alpha-1.