Military mayor should be based on monthly PvP score
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I think I missed your suggestion for the election itself. You say "mayor should be based on pvp score", but you want to set a max limit on the points. So how exactly will the mayor be elected if everyone has the same amount of points?
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I think I missed your suggestion for the election itself. You say "mayor should be based on pvp score", but you want to set a max limit on the points. So how exactly will the mayor be elected if everyone has the same amount of points?
They use their points to 'vote'.
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So, considering that we don't know the specifics of how we grow our champ, there's a chance that the suggestion literally went full circle and came back to the already planned system. I mean, I guess I can live with that
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Would be an absolute pain to balance. I personally think that mayor arena should only have one "class" that has tools that counter each other. And the best mechanical/strategical player will win.
1v1 balancing will be rps, but I'm sure that there'll be an archetype or two that have way higher chances against their supposed superiors, so I don't think that adding normal classes to the champion pool would work.
I did like the idea of investing points into your champion to have different builds, so the base abilities might be the same, but each person would have their own special build to utilize those abilities. Some will follow the meta and some will try to break it.
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All the good managers are free to go to scientific nodes. The point of having different types of nodes with different election methods is to give different people the ability to rule.
If all military nodes end up failing - that's just part of the server's story.
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