Post by Azherae on 2023-03-08 21:45:19
I usually hate offering additional complexity solutions to simple problems but this one seems like it might have a good one.
Freeholds should have an option to become a PvP objective, decided by the owner of it, from within their house.
How I see the problem:
People want to be able to work on their Freehold Premises without being harrassed. As @Arya_Yeshe already pointed out, you can't be CCed when green, chances are you will make it into your house even if you were doing stuff.
You could curse at it and log off. You could prep for combat, come back out, and take out the intruder (maybe talk it out and make a fair 'deal' where they actually go away).
But for those who think they won't win, or who will just be 'attacked over and over' for some reason, I suggest the ability to 'set your Freehold as a PvP objective' that works similar to a Caravan (but not entirely). When someone signs up as 'Defender', you the owner now become 'immune' to PvP while doing your own stuff until all the defenders fall.
If you want to stop the top Crafter/Processor and Freeholds require people to be outside to do that, then there should be a structured PvP option where the Crafter/Processor becomes the Attacker Objective, but they also have to go through the Defenders.
The Objective-Person, the Freehold Owner, is risking 'losing their chance to do what they want and still not giving the enemy force any Corruption even if killed'.
The attacking force isn't risking anything in particular, but I figure it can just be equal to whatever the risk of randomly attacking a Caravan is.
So your gameplay solution to 'someone harassing you on your Freehold' is to explicitly go into your house, call the squad/mercs/NPC Guards even, and provide some 'content' for the attacking force, with their only 'benefit' being 'can they stop you from actually processing your stuff?'
If you've got PvP friends hanging around, you can just leave this option on while y'all hang out at your Freehold, just in case.
It'd also give people all that 'structured PvP' practice they want a bit more easily, when considering all the other hierarchies of who can attack or defend which things.
It probably couldn't be that hard to implement, it's just a 'stationary caravan' basically, with no loot drop.
I suggest all this so that we don't have to introduce any hardcoded 'extra safety', and instead can just increase combat situations. Hanging out on your Freehold safely while doing nothing? Can do it indoors or rush indoors when bandits come.
Hanging out on your Freehold working and you expect the bandits camped outside your house to stay there for a while? Raid mode on.
Freeholds should have an option to become a PvP objective, decided by the owner of it, from within their house.
How I see the problem:
People want to be able to work on their Freehold Premises without being harrassed. As @Arya_Yeshe already pointed out, you can't be CCed when green, chances are you will make it into your house even if you were doing stuff.
You could curse at it and log off. You could prep for combat, come back out, and take out the intruder (maybe talk it out and make a fair 'deal' where they actually go away).
But for those who think they won't win, or who will just be 'attacked over and over' for some reason, I suggest the ability to 'set your Freehold as a PvP objective' that works similar to a Caravan (but not entirely). When someone signs up as 'Defender', you the owner now become 'immune' to PvP while doing your own stuff until all the defenders fall.
If you want to stop the top Crafter/Processor and Freeholds require people to be outside to do that, then there should be a structured PvP option where the Crafter/Processor becomes the Attacker Objective, but they also have to go through the Defenders.
The Objective-Person, the Freehold Owner, is risking 'losing their chance to do what they want and still not giving the enemy force any Corruption even if killed'.
The attacking force isn't risking anything in particular, but I figure it can just be equal to whatever the risk of randomly attacking a Caravan is.
So your gameplay solution to 'someone harassing you on your Freehold' is to explicitly go into your house, call the squad/mercs/NPC Guards even, and provide some 'content' for the attacking force, with their only 'benefit' being 'can they stop you from actually processing your stuff?'
If you've got PvP friends hanging around, you can just leave this option on while y'all hang out at your Freehold, just in case.
It'd also give people all that 'structured PvP' practice they want a bit more easily, when considering all the other hierarchies of who can attack or defend which things.
It probably couldn't be that hard to implement, it's just a 'stationary caravan' basically, with no loot drop.
I suggest all this so that we don't have to introduce any hardcoded 'extra safety', and instead can just increase combat situations. Hanging out on your Freehold safely while doing nothing? Can do it indoors or rush indoors when bandits come.
Hanging out on your Freehold working and you expect the bandits camped outside your house to stay there for a while? Raid mode on.