Post by Ludullu on 2023-03-16 10:08:21
I'd assume you've missed chatgptWe have not received permission from daveywavey to share the quoted post.
I'd assume you've missed chatgptWe have not received permission from daveywavey to share the quoted post.
Doesn't gcd do the same thing though? Unless the gcd is half a second and all animations are shorter than that, but if they all are then how would an animation-based system be any different? And if the gcd is longer, I'd assume most animations would be quite shorter than that. And with different animations on different speeds you'd have more variety in combat pace rather than having a baseline of gcd.We have not received permission from Noaani to share the quoted post.
Doesn't gcd do the same thing though? Unless the gcd is half a second and all animations are shorter than that, but if they all are then how would an animation-based system be any different? And if the gcd is longer, I'd assume most animations would be quite shorter than that. And with different animations on different speeds you'd have more variety in combat pace rather than having a baseline of gcd.We have not received permission from Noaani to share the quoted post.
I mean, to me that just sounds like animation based system but with extra steps.We have not received permission from Noaani to share the quoted post.
Set the effect as "after the target's next cast their animation/cast speed will be longer" and that's it. It would pretty much do the same thing, unless those debuffs influenced the current gcd as soon as they were cast on the target, but even then, I'd imagine the majority of animations would just be too fast to really notice a half-way-through-the-cast effect.We have not received permission from Noaani to share the quoted post.
If I have enough motivation for it, I'll try checking how it works in L2. I know for sure that atk/cast speed influenced animation speed there, but I don't remember how the animation changed during big buffs/debuffs to those speeds.We have not received permission from Noaani to share the quoted post.
How many gcd games have the effect at the end of the gcd rather than the start? I'm assuming there's quite a few games that allow you to cancel the animation, but what happens to gcd there? Can you immediately cast another ability or do you have to wait the full gcd?We have not received permission from Noaani to share the quoted post.
If I have enough motivation for it, I'll try checking how it works in L2. I know for sure that atk/cast speed influenced animation speed there, but I don't remember how the animation changed during big buffs/debuffs to those speeds.We have not received permission from Noaani to share the quoted post.
How many gcd games have the effect at the end of the gcd rather than the start? I'm assuming there's quite a few games that allow you to cancel the animation, but what happens to gcd there? Can you immediately cast another ability or do you have to wait the full gcd?We have not received permission from Noaani to share the quoted post.
I'm guessing EQ2 must've had all of that, because it was too good for its time, but what other mmos have this?
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11:57 onward the dev literally says "yeah, there's a bit of root here and there, but attacks always respect your WASD inputs"We have not received permission from Chicago to share the quoted post.
https://youtu.be/t3LydR8VssY?t=717
I mean, there's this thing called "variety". Not every single damn move gotta be the same or function in the same way. They just gotta balance the hammer's dmg correctly, because it's a bigger risk to use it.We have not received permission from Chicago to share the quoted post.
There's this other little thing called "CCs". You limit your opponents movements in any way and then use the hammer. And again, if the dmg is properly balanced, that hammer strike will deal a big chunk of hp, so you set your target up to get hit and smash 'em.We have not received permission from Chicago to share the quoted post.
You concentrated on a singular ability, while pretty much the whole showcase was about "look, you move and strike, just as many people wanted".We have not received permission from Chicago to share the quoted post.