NO PVP on the Freehold Please!
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It would be so much easier to literally not let pvp happen in the freehold. This is exactly why I found this change baffling. There's no logical reason to make it.
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Unless Intrepid literally says "you're allowed 3 kills per day on a freehold, but anything more will be considered harassment" - people will just keep killing. Maybe even use alts to do that. I know you don't believe this will happen, but we've got different gaming experiences. Guess AA was less pvpey than L2 back in the day.
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It doesn't really matter what pvpers consider, because it's about Steven's decisions. If he wanted to attract the
crowd that hates pvp - he could've just removed pvp from his initial design.
And if they do remove owpvp from the game, they'll alienate quite a big chunk of their current audience an consumers, cause people followed the game for that pvp (at least some did).
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Anything outside of fully crafted items will have to be transferred, which brings the risk with it. And any fully crafted item is always safe, so making it in a pvp-free zone wouldn't make a difference.
The game should have enough content for boths sides of the spectrum. Pretty much the entirety of the game appeals to the pvp side (as long as corruption is well-balanced), so I think that having literally a small square of peace would be completely fine, if it can draw in more of the other side of the spectrum.
Nodes will need XP and markets will need resources. Pvpers will most likely only want to pvp instead of doing all those other things (quite a few pvpers on this forum said as much), so that casual carebear working on his freehold (that's even if he manages to buy one in the first place) will make the pvpers' game better by just existing.
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Crafters will need to import and export different materials, at which point they can be attacked. Mule doesn't drop everything. It drops the same ratio of mats as the owner, so a green mule will lose a standard value, a flagged one will lose 50% of that and a red one 400% (currently).
Caravans are the ones that break apart completely, with some portion of good fully sunk so that no one gets them.
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Currently the nodes do not have pvp off in them. I doubt that stays in the game, but it is what it is rn. Also, if you're killed in a guild/node war you do not lose any mats, so while there's gonna be a ton of pvp during those events - nothing will be lost.