Post by GrandSerpent on 2023-03-21 18:05:35
<GM> 1d64
<&Dice> GM, 1d64: 43
"no company monitors player vs mob performance in dungeons and areas and adapt the challenge, if you bring a party that can overkill the dungeon, then the mobs will never adapt their strategy in any way"
In Abyssea (a series of endgame zones with strong bosses in FFXI) if you repeatedly kill enemies in an area, when they respawn, they'll be at a higher level. This can ramp up the danger they represent to a group significantly.
Similarly in Aht Urhgan (an area from an earlier expansion), there's a mechanic where a structure called an Archaic Mirror can spawn in areas controlled by beastmen, which will power up nearby enemies, and increase the rate at which those beastmen prepare for attacks on the area's main city. Players can defeat the bosses guarding the mirrors and break them in order to disrupt the beastmen's ability to prepare attacks.
<&Dice> GM, 1d64: 43
"no company monitors player vs mob performance in dungeons and areas and adapt the challenge, if you bring a party that can overkill the dungeon, then the mobs will never adapt their strategy in any way"
In Abyssea (a series of endgame zones with strong bosses in FFXI) if you repeatedly kill enemies in an area, when they respawn, they'll be at a higher level. This can ramp up the danger they represent to a group significantly.
Similarly in Aht Urhgan (an area from an earlier expansion), there's a mechanic where a structure called an Archaic Mirror can spawn in areas controlled by beastmen, which will power up nearby enemies, and increase the rate at which those beastmen prepare for attacks on the area's main city. Players can defeat the bosses guarding the mirrors and break them in order to disrupt the beastmen's ability to prepare attacks.