Post by Azherae on 2023-03-28 19:02:29
We have not received permission from Arya_Yeshe to share the quoted post.
Has that changed? Why do you think that cities are safe zones?
We have not received permission from Arya_Yeshe to share the quoted post.
I'm definitely interested in Steven's opinion on those actions, cause L2 didn't see it as a problem and instead it was one of the attractions of the game (at least for people in the know).We have not received permission from Noaani to share the quoted post.
I'm definitely interested in Steven's opinion on those actions, cause L2 didn't see it as a problem and instead it was one of the attractions of the game (at least for people in the know).We have not received permission from Noaani to share the quoted post.
I could maybe see a node policy that helps out with this interaction. The mayor could make the guards either agro onto purely red players or on flagged ones as well. This would also help out greens that are being attacked by some rando.So if for whatever reason Steven wanted his game full of nodes and society and cooperation and all that to NOT feel like a given node is a big bloodbath arena 90% of the time, there would need to be some shift to that.
MMOs, particularly PvP MMOs, will probably never emulate that 'civilization with tension' flow without being Full Loot, Permadeath, or doing what Elite sorta-does. More power to those who want to play the Mad Max style, but it's just not going to be what most people come to a game like Ashes for, as the game is described right now.
We have not received permission from Arya_Yeshe to share the quoted post.
We have not received permission from Arya_Yeshe to share the quoted post.
We have not received permission from Arya_Yeshe to share the quoted post.
For me it's about the balance in the game's rules that control how far players can constrict each other's gameplay.We have not received permission from Noaani to share the quoted post.