DPS Meter Megathread
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You overestimate my abilities
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That means I still hide it well then

cause I've got a ton of contradictions, but I veil them behind overcomplications of simple concepts. Soon enough they'll pop up
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That means I still hide it well then

cause I've got a ton of contradictions, but I vale them behind overcomplications of simple concepts. Soon enough they'll pop up
You wanted 'veil' here. (I just assume that since you're similar to my ESL EU teammate you also want to know these, lmk if you don't).
You wanted 'veil' here. (I just assume that since you're similar to my ESL EU teammate you also want to know these, lmk if you don't).
Yes I did. I even fucking doubted myself, but still forgot the correct one. Damn english language for its countless words that all sound the same, but are written in ten different ways and mean 20 different things.
Though I don't even know how I got "vale" considering I've never even used that form of "valley". Guess my brain still hasn't recovered after a week of being sick
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Games do this.
BDO might be an example.
It means that their field Bosses can be killed before you can switch server if your SSD isn't fast, and that most semiserious players could solo them if they really felt like it in softcap gear.
Their World bosses can be dogpiled and defeated in 30 seconds when the server's serious players feel like doing that.
The response for years has generally been to just not even bother making new ones, because the top end players who actually want content will steamroll anything that the average player can stand up to.
Perhaps that's not their reason though, they're weird.
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So, just to be clear, you would prefer that the game did not make it possible to see your teammates' damage numbers at all (or that they could turn it off so that you couldn't see them while in their group)?
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I hope this doesn't seem like I'm trying to insult you, I promise not, but I really couldn't parse this line at all.
I don't want to make assumptions, but I'll just derail in a specific way.
Combat Trackers are for checking statistical level interactions without manually putting every datapoint into a spreadsheet. This is why I mentioned Accuracy and Evasion earlier. Those are the things I am referring to. ACC and EVA in a game with 10+ minute TTK on a boss becomes statistics, not 'observation', in terms of build changes and adaptations.
You can ignore the paragraph above if it seems like I'm trying to make a point that isn't relevant to your line.