Throne and Liberty systems similar to AoC & Their twist on them

Post by Percimes on 2023-04-08 23:44:45

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Post by Ludullu on 2023-04-08 23:59:14

As for the healing balance and TTK, I'm going to remain skeptical mostly because I don't think Korean MMOs have the same goals at all usually in terms of player engagement, but I'm hopeful because I just naively assume that they really can't be expecting to have sub-MOBA level combat in 2023 in a fantasy game and expect people to take it seriously in a game where you basically have no real consequence.
This is kinda what scares me about the majority of korean mmos rn. They're so damn high up on greed from all their mobile mmos that I really don't see how they could care about great combat or super deep design or whatever else. And the fact that we'll be able to play TL on our phones, and that there'll be at least some form of auto-battling, just makes me think that combat will really not be all that engaging. I hope I'm wrong, but money talks and HOLY FUCK did mobile L2 (several of them jfc) make them money.

So when I hear "TL" and "mobile" in one sentence, my mind just immediately goes to L2M (which influenced normal L2 btw) AND THAT SHIT SUCKS imo.
Good ol' P2W.
Yeah, sounds like classic BDO. And auto-heal seems just like a yet another result of korean mobile mmos. Mobile phones have definitely ruined a pretty big chunk of gaming, huh.
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That's the use, yes. I was talking about their deeper connection to the crafting system through grade crystal dependencies, castle taxes and their overall influence on farming pace within the game.

Post by Azherae on 2023-04-09 00:04:51

The auto-heal isn't actually related to Mobile anything, this is a core function of BDO itself because you take damage so fast sometimes that even 'reacting to the damage' is impossible (you can quite literally be dead in the time it takes for your HP bar to update even if you could have theoretically healed).

So they had to add something to make the healing instant and not reliant on your ping or your ability to recognize that you needed to do it.

However the other leaks have indicated three things that still give me hope for TL combat:

1. Autobattle is for weak enemies and won't use your skills for you (in this regard it's like playing FFXI and winning by just using AutoAttack and a specific reactive skill and a buff)
2. The enemies themselves are pretty challenging (by the leaker's standards) and none of your reactive stuff like dodges or parries are enabled during Autobattle at ALL.
3. Their damage numbers shown, relative to their HP numbers shown, imply a 48 second TTK.

EDIT: Oh, and apparently that 'play on Mobile' thing is like any of the many 'streaming game as a service' that Consoles and certain PC setups have, which I think some people hate for... reasons I don't fully understand since I can only think of two games that I couldn't play like that.

For a reference, while it isn't great, one team member often plays certain easier parts of Elite Dangerous, on PS5, from her phone remotely, and could probably successfully do the harder parts too, she just doesn't like to risk it.

Post by Ludullu on 2023-04-09 00:15:39

The auto-heal isn't actually related to Mobile anything, this is a core function of BDO itself because you take damage so fast sometimes that even 'reacting to the damage' is impossible (you can quite literally be dead in the time it takes for your HP bar to update even if you could have theoretically healed).

So they had to add something to make the healing instant and not reliant on your ping or your ability to recognize that you needed to do it.
Oh, so it's waaay worse than I thought :D So yeah, this is kinda why L2 added the second bar. Strong mages started nuking a bit too hard, but the game still had to get more gear so they'd start hitting even stronger, so they added more "pvp hp" to the game. BDO just resolved the issue in the most BDO way possible.
However the other leaks have indicated three things that still give me hope for TL combat:

1. Autobattle is for weak enemies and won't use your skills for you (in this regard it's like playing FFXI and winning by just using AutoAttack and a specific reactive skill and a buff)
2. The enemies themselves are pretty challenging (by the leaker's standards) and none of your reactive stuff like dodges or parries are enabled during Autobattle at ALL.
3. Their damage numbers shown, relative to their HP numbers shown, imply a 48 second TTK.
I'm mainly worried about the "bottiness" of the game's design. Auto-farming implies all kinds of design decisions, even if you can only fight weaker mobs. At some point people will outgear good mobs strongly enough to auto-farm those mobs and any potential loot will overfill the market, which will influence everything else.

And with a ton of people already auto-farming, any potential botters will go unpunished. And Lost Ark showed that Amazon is trash at addressing bots, so even if they did try to ban them in TL - they'd fail even harder, because it'd be way more difficult to differentiate them from normal players on auto.

In other words, it's just a damn mess.

Post by Okeydoke on 2023-04-09 02:57:43

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Post by Ludullu on 2023-04-09 03:07:52

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If they copied L2's auto-battling, then yes, you can fight back in pvp. There's an option for immediately fighting back if flagged upon. There's also an aggressive and passive modes for farming, so your char either only hits clean mobs or tries to overdmg already engaged one.

And the latest version of Lineage mobile has auto-questing as well. Others might too, but I haven't looked into them. Was kinda interested in Lineage W because it's closer to L1 and I wanted to try it out, but their fucking "global" release is just for the asia region, so I only played it for a few hours through a vpn.

All in all it's a sad state of affairs and if TL follows that path then it'll be a glorified mobile game.

Post by Okeydoke on 2023-04-09 03:23:34

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Post by Azherae on 2023-04-09 03:35:45

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It's mainly because 'farming lower level mobs' (for much less reward) can be quite tedious, and anything that tedious can and (bear with me here) 'should' be botted.

So if they build internal bots to run large scale tests, to try to tune the game so that weak stuff can be autobattled, they 'might as well' give it to people, because there are more people who bot to escape tedium than those who bot to get advantages.

If you give me a game that is tedious and the tedium stops being fun, then my first instinct is to automate it because the act of automating it is more fun than playing it (especially if you have to do the automatic thing in order to get to do the cooler thing).

All I can really add to that is that I can 'engage on an enemy considerably weaker than me' in quite a few games and 'basically hold down the attack button' anyway, but it doesn't really determine how troublesome it is to deal with anything around my level.

So yeah, I understand if you dislike it on principle, but the presence of autobattle alone isn't a thing that I'd immediately assume would lead to a bad game overall.

I was telling my group that what we need to worry about is not the 'games made for mobile' but rather the 'games made for busy people who don't actually own their own gaming PCs'. The Internet Cafe gang. Part of this is probably also meant to bring Console in line with PC, so they have to consider core design stuff relative to it.

I'm way more worried about autopathing than autobattle.

Post by Noaani on 2023-04-09 04:28:32

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Post by Okeydoke on 2023-04-09 04:34:17

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Post by Gospell on 2023-04-09 07:52:44

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Post by JamesSunderland on 2023-04-09 09:06:59

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Post by Ludullu on 2023-04-09 12:00:29

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Please re-read my comment. I think there's a word you missed.

Post by Percimes on 2023-04-09 13:28:02

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Post by Arya_Yeshe on 2023-04-09 17:25:51

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Post by Songcaller on 2023-04-09 18:44:36

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Post by Spif on 2023-04-12 02:19:28

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Post by Terrifying_Truth on 2023-04-12 02:23:30

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Post by Vaknar on 2023-04-12 19:53:52

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Post by ClintHardwood on 2023-04-12 23:53:27

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Post by Azherae on 2023-05-22 16:41:01

Summary report from the big leak:

Convergent design continues.

Food system is better even than mine (in a risky way, let's see how it works out for 'em)

Base combat principles convergent to (what I consider) the current standard for the game type, low on the CC options, Stun Resistance is a Duration reduction though, and similar things also work that way.

Elements apparently limited to Fire, Earth, Lightning, Air, Water, but related mechanics at least seem to have some depth. Might be more though.

Boss encounters should be at least decent. Some targeting manipulation (ability for a boss to tactically choose one non-Tank target to target for a duration and the player must 'shake it off' via some mechanic specific to the boss PROBABLY).

Those grappling hooks for scaling terrain are probably consumables.

Basic per-creature drops that go straight into crafting.

Season Pass type gameplay.

Mounts are a thing (possibly aside from the fact that you can ride on other players when they transform into things like wolves).

Based only on extrapolation from reading it all and putting it through ze cruncher, all is well, gameplay aspect will be fine. I look forward to seeing Ashes meet and surpass it in whatever way Intrepid chooses.

Around this point my 'I'm doing work and sharing info with people who mostly don't care tho' kicked in. So there's more, but eh.

And so, I leave you with:

"LetterText01_FTT74": "Zombie puke, zombie spit, zombies exploding...\nI crafted all of them with love. (?)\nI was very highly praised when we did the team testing.\nThey said it was gross, and they didn't want to play anymore...",
"LetterText02_TJR63": "From that point on, they started calling me\nthe Mother of Zombies.\n\nDesigner Y",

To Intrepid staff, this is my reminder that we love all you do.

Do your best. I'll complain anyway, but it's love that makes me complain.

Post by Chicago on 2023-05-22 17:50:47

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Post by Depraved on 2023-05-22 17:58:59

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Post by Azherae on 2023-05-22 18:07:58

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Yes, sure, it will be terrible, please don't waste your time playing it.

It's definitely P2W too. You can just buy their P2W currency and buy stuff off the Marketplace from other players with it.

It's even got SoulShots (Stellarite) and you can probably buy those in similar ways. I won't bother explaining the Autobattle system since you're already convinced/aware of how it will go. Since it will ruin the game anyway, you can probably write this one off.

Thanks for letting everyone else know how it will be.

Post by Ludullu on 2023-05-22 18:17:13

It's even got SoulShots (Stellarite) and you can probably buy those in similar ways.
Wait, for real? Damn they really said "this is just L3", huh :D

Post by Azherae on 2023-05-22 18:18:53

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Depends on the game. TL has some fast Travel and a specific type of higher skill ceiling than Ashes is currently looking like it would have (it's harder to KILL people who are trying to not die without getting aggro, and zones where the aggro would be insufficient to stop you are safe zones).

It probably wouldn't fit Ashes at all.

Also, TL seems to have benefits/leaderboards for oWPvP but only if your opponent fights back. So you can still kill them if somehow they are standing in this type of zone at night with no "Corruption", but if they don't fight back then you haven't gained anything anyway.

It IS more likely to be an overall more 'friendly to PvP' game than what we currently know of Ashes design, but that's a base principles thing. Adding 'no Corruption at night' to Ashes would not make anything meaningfully better that I can see, as of now.

The sort of player who goes out at night 'because it is more risky and that's cool' is more likely to also be the sort of player who flags up when you hit them. The player type that doesn't want to be attacked... just won't go out/stay online at night. The only thing 'No Corruption at night' would do is make high level players able to gank low level ones.

"If you are low level you should log off at night." doesn't sound like it'd work out for most people, but you might not want to play with the sort of person that avoids fighting level 50s anyway.

Post by Azherae on 2023-05-22 18:32:20

It's even got SoulShots (Stellarite) and you can probably buy those in similar ways.
Wait, for real? Damn they really said "this is just L3", huh :D

That appears to have always been the plan, and probably they could not remove the core gameplay aspect related to it.

But the rest is good, few pain points for an L2 lover that I can see, only a few for me and my type, econ status is iffy but it is at least not BDO tier.

If you can stand some Integrated P2W (buy a separate ingame currency but this currency is also tradeable and not used by the NPCs so you must participate somewhere else to get regular currency) it looks passable.

I'm just thankful because it gives me one more game I can use to point at and tell Intrepid 'This is why I want you to do X thing, and this is why I don't want you to do Y thing'. It's very much 'ok let's build the Minimum Viable Product out of the Convergent requirements' still.

The sort of thing you build when your boss tells you 'just put all the stuff that's good in the game so we have something to sell' and you take no risks because you don't have anyone who knows how to integrate your risky stuff into the convergent base.

Lineage by Committee. An AI could have made this game, I think. (based on some of the dialogue from the leak, I'm pretty sure one did)

I'm not saying this is a bad thing, but it's not really ambitious. Just 'ok, take all the good stuff and don't screw it up by adding anything weird!'

A good strategy when you plan to be 'first to market' in the New Wave.

Post by Depraved on 2023-05-22 21:05:37

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Post by Azherae on 2023-05-22 21:16:07

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Oh, no, that was me telling you that it's definitely P2W.

It was just one of the things that wasn't in my summary.

I believe that you know how the autofarm system works, you know better than me, I play a game that might make a person think it was alright.

TL definitely has P2W, I'll explain it if anyone cares, obviously some is speculation from the leak, but the data I have already has a translated line for 'Buying 1200 Lucent on the Playstation Store'.

It's P2W.

Post by JamesSunderland on 2023-05-22 22:25:21

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