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Yep, the type of person who murders a group of farmers taking their crop to market because 'it might feed a soldier I don't like at the castle'.
So, to get back to topic.
Corruption's goal is to prevent unwanted PvP, and in that I think it is
doing the wrong thing
but I can see that it will achieve that well. It will not achieve it as well if it diminishes while logged out.
If the goal were different, I'd be somewhat fine with it diminishing, or if the Corruption design itself was different, with the intention of softly creating moments of inescapable conflict for the Corrupted in a way they care about in that moment.
As it is now, it can't be allowed to diminish, it's already lenient in terms of 'how easy it is to evade real consequences for having it'. Something else would have to change.